My game I.C (pronunced "eye see" or "ick", whichever you prefer) is almost done. Gameplay is finished, shaders/visuals are mostly done, and I'm just testing the music and sounds now. If I get time, I'm hoping to add a few more level sections as well!
I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/
EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.
obviously I'm working on a high octane action shooter. :/
parallax seems glitchy but gameplay is ready !!
Just need to do something for next day, so I am going jam. Looks like it's my first jam, where I totally unprepared, I even haven't repository.
Here are tools: Unity, Aseprite and inspiring metal.
Also my friend @long-as-python going to participate in Trijam #58 parallel with me(ye, we chill in discord).
performance test:
Pheeew huge relief for me: after trying a first approach at implementing a minecart system and seeing the physics completely fail, I finally managed to put something together. Now on to actual gameplay…
First alakajam, not sure what this will turn into but currently working on an active physical ragdoll penguin style game. Hoping to get a sort of gangbeasts style controller together in the next 24 hours but who knows if thatll work out!
Ill post back with a gif later