Here we go again!
I'll be using the following stuff:
I'm planning to use Unity. I've done a couple other jams with friends before, but this will be my first solo jam!
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Hello Everyone !
I'm trying to get some spare time for the Alakajam this week end.
I will probably use pico8, I haven't made a game with pico8 for a year, there are new features I need to study a bit, before the jam start !
Taking a break from studies to hit the jam this weekend.
I'm going to try Godot for the first time… in a jam. Force myself out of my comfort zone.
Grpahics - Asprite
Engine - Godot
Music - Bosca Ceoil (can't pronounce it, but it's pretty sweet)
SFX - audacity and random stuff…
crossing fingers and praying for inspiration on a good theme.
My goal for this jam is scope. That seems to be my biggest issue is my eyes are bigger than my stomach, as they say ;). We'll see how it goes.
Thought about teaming up with a buddy of mine but schedules aren't working out. Good luck to all
Hello everybody.
@odin356 - Programmer
@docskull - Artist
@StewartMitchell - Music/Sound Design
Tools Used:
Programming: C++/SDL
Graphics: Aesprite
Sound/Music: Logic Pro X
This is the first jam for me and Stewart.
We are looking to at the least have something to submit :)!
Good luck to everybody!
I'm a 2nd year media student in Viet Nam this is my first jam for me.
Let's have fun and be creative.
Engine: game maker
Graphics: Photoshop
I am a student from Canada, this time i will try my best to make the ** funiest** game i can.
I will focus on a pilished simple project.
We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).
BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)
The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.
The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.
Good luck to all!