I've finished my entry. Unfortunately a bunch of stuff popped up this weekend and I ended up only spending about 7 hours on it. It still turned out decent though.
Two AIs working together moving the towers around. Manual input is also implemented.
Despite a bit of refactoring, there are still a few small AI bugs. Those need to be ironed out before I can experiment some more tomorrow.
(Doublehanoi? hAInoidual? Hacoopanoid? I'm taking it too far…)
My platformer is starting to take shape. I have a system for moving between rooms on both the inside and the outside of a tower (with the outside being based on games like nautilus)
There are familiar towers ahead:
275 lines of code (with Godot as the base) and an AI is born. Sure, it is as basic as it gets, searching though a limited set of states, but I'm sure I can make something interesting out of this.
I will be working on my long term project for the unranked division. Specifically focusing the effort on level design, perhaps even with Towers in mind.
As is typical I will be streaming all the development at https://www.twitch.tv/timbeaudet for those interested in joining!
So I've been a flake the past few Alakajams and that hurts my soul deeply, but this time I'm in for real. I've partnered up with a long-time friend of mine who'll be taking lead on the programming whilst I work on the design, and I'm hopefully going to be employing the aid of my incredible sister for music.
Our tools are as such:
Engine: Godot 3
Text Editor: Visual Studio Code
3D Art: Wings 3D/Blender 2.79
2D Art: Inkscape/Krita
Music: FL Studio
As of writing this post we've established what we believe to be a solid idea to go with, but as it's late on a friday night we will be resting up and sleeping to ready ourselves for a hard days of development work over the weekend.
Good luck to everyone who's particapating, I hope you all enjoy it and learn something new as you go along!
I am not sure if i make something (currently i am struggeling with my "Game a Week" Game.
But i like the theme :)
if i make something These are my tools:
Long time since my last Alakajam.
As usual, combo Haxe + Heaps for the code, probably Pixel Art with Aseprite and maybe Tilesetter according to the theme.
Good luck everyone!
Greetings fellow jammers and web browsing folk.
Today marks the #7 AKJ and that means-- it's time to:
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