So maybe ScoreSpace x Alakajam! doesn't make it clear enough, but turns out you can "Tag/Submit" your game in Itch.io as a game for ScoreSpace x Alakajam!.
Visit this page and once you have your game published click "Submit your project" That way the entries for ScoreSpace x Alakajam! are all grouped in one category.
So hopefully I did everything right. I posted my game on itch.io and then linked that as a submission from Alakajam website.
Hope that's the wat to do it.
Please once you are done with your games consider playing it. Feedback welcome.
I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.
Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.
I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.
Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.