A faction of gamedevs has decided to show their passion for the Mushrooms theme, and integrate it into their games anyway. So let's give everyone an additional (an totally optional) incentive to put mushrooms in here some way or another!
The ANCIENT MUSHROOM AWARD can be given by anyone, to anyone during the ratings phase. When you see a game that deserves it, simply paste the badge picture into a comment for the award to be counted.
At the end of the jam, we'll tally the amount of given awards… and nominate the ANCIENT MUSHROOM KINGS :D
Badge markup for giving the award
Looking forward to see your games! Don't forget to take breaks and have a decent night of sleep :)
It's coming up to dinner time so I'm going to stop and get some food in me, really happy with how much progress I've made so far only a few elements left for the initial puzzle implementation and then I can look at designing the next two environments I want to include.
It's just a small point and click but I'm doing this solo and I'm trying my best to keep it within my abilities so I can finish this time.
I honestly have no idea how many jams we've been in at this point but here we are for another one!
We'll be using GameMaker 2 as our engine and photoshop/krita for our graphics. This time we'll remember to add the sound effects too ( ˙꒳˙ )
Best of luck to you all, see you on sunday!!
Hey, I am Jozef and this will be my second time participating here. First one was Raycasting Kajam and it was a lot of fun.
Since I am still very green in all game-related stuff, I will be using Love2D and writing everything in Lua (in vim). In my last project I've managed to make my program segfault and never really find out why, so this time around I'll try to avoid that.
I feel that no matter the theme, I will probably end up making something using mostly geometric graphics. One thing I wanted to try was to make music using one of those simplified-music-production mobile apps, so we'll see where that goes.