Not only we're clearly overscoping gameplay-wise, but I'm spending waaay too much time on art - which I usually procrastinate, but for some reason I'm having fun this time,
The game is about building a ships out of modular pieces by doing EVAs in space. The goal is to save as many people as you can and leave the galaxy before a race of ever-expanding Replicants consumes it. No pressure :)
A game in which you can digest your enemy's bullets and growing or shrinking based on how much bullets you got.
At first you can only digest or collect the blue and red ones,
And when you are killing an enemy with different color, you have to ability to collect or digest that color too.
Not sure how much it fits the theme but let's see what will come up.
The player is pink one:
Game Development tools are always growing in this development arena, and this weekend is no exception. I will be working on the TurtleBrains game dev framework Interface kit for user interfaces; buttons, checkbox, dropdowns and the like for use in actual games.
Come join the fun on live stream at: twitch.tv/timbeaudet