The Witch, the Moon, and Alice

A simple HTML adventure game

Tools:

REPLICA 2D Game Framework
JavaScript with jQuery
Krita

The girl is an animated derivative of the dusting girl in The Child's Day:

Change Log

6/27/21, 3:30 pm:
Fixed image display bug when ghost girl appears
Fixed cave entrance bug
Added archiving code (doesn't affect gameplay)

Voting results

Overall
9th
57%
5.417
Graphics
6th
36%
7.083
Gameplay
10th
64%
3.583
Originality
5th
29%
6.333
Theme
9th
57%
5.750

This game entered in the Solo competition (14 entries).

Comments (11)

euske
 • 2 years ago • 

Whoooa. I really liked this picturebook feel. It's refreshing to see something that deviated from the traditional gamey setup in this jam. The overall atomosphere is good too. Well done!

alyphen
 • 2 years ago • 

Really love the art style and the world, the premise is quite cool. I love the way it plays like a picture book.

Would love for there to be more story, and for more to be done with it.

Baconinvader
 • 2 years ago • 

This game felt really unique which was cool, has a nice storybook feel, especially with the choppy movement. I'm genuinely kind of ashamed to admit that I got stuck for a little bit lol. I think the game could have improved by being longer, or by having more detailed background art.

Zerk
 • 2 years ago • 

I've never seen a game deployed like this before. Pretty cool.

chiyeon
 • 2 years ago • 

As others have already pointed out, this game had a really superb art style! Pretty much everything visually worked really well together in a very unique style. I managed to "beat" the game at the end, and the solution was interesitng : )

Maybe an indicator for which objects are interactable would have been useful. Other than that, great job!

M2tias
 • 2 years ago • 

Awesome graphics. I hope you'll team up with some people to make a more fleshed out game with this style sometime. The atmosphere/feeling was cool, but it wasn't realised too well because I had to zoom from place A to B all the time. The distances were a bit too long, maybe something interactive in the middle would have been nice to keep the player interested.
Cool way to make a game and well done! :D

Jokatti
(@jcatie) • 2 years ago • 

Such a pretty art style and cool utilization of character design! Definitely could see this taken further when embracing that artstyle and the stop-motion-picture-book movement feel. :)
I'm such a story person so would have loved to have seen more story elements populate the level, but of course time is always a challenge in these jams.

thomastc
 • 2 years ago • 

The art style really gives this a unique storybook feel.

To contribute more to that feel, a less bland font (or even just the browser's serif instead of sans-serif) and less jarring colour (although I appreciate the need for contrast) would have helped.

If you're going for this storybook style, I think there should be more text: more story and exposition, and less of a "video game-like" feel, such as a proper epilogue instead of just "You win!".

heyheyhey
  • 2 years ago • edited • 

@thomastc, absolutely, the "You win!" was added during the last half-hour of the jam, when I was scrambling to fix bugs and make the game playable. The day before, I had many grand ideas with all sorts of features and a more elaborate story. But you know how jams work. However, I appreciate your advice about the font — I usually don't give it that much thought.

DictorDro
 • 2 years ago • 

Okay, that's pretty athmospheric game.
General idea is good, but maybe it's need to add more gameplay and some puzzles, along with more polished graphics
But anyway, nice try! :)

yozy
 • 2 years ago • 

The art style is nice but the game portion of the game lacks a bit. It would definitely be better if there was something more to do, or at least some accompanying text to tell the story.

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