In search of underground music

Explore a cave system and experience some vignettes from the life of an aficionado of deep music

Explore the caves in search of the best underground music. Find and experience vignettes from the lives of people just like you, each in their own personal search of music.

Voting results


This game entered in the Team competition (6 entries).

Comments (10)

 • 1 year ago • 

Man, I kinda feel old. The music and overall mood gave me a bit of nostalgia, which is not bad. Maybe this is one of the games that you want to replay from time to time, just to remember what it was like back in the day. There isn't that much "game", but enjoyable nonetheless. One suggestion: the texts are sometimes hard to read because the color blends with the background. Try adding the shadow or something?

 • 1 year ago • 

Neat little experience, I thought the visuals and text were quite charming. I also liked how the music would change slightly depending on where you were. Considering the game is about music though, some more tracks wouldn't have gone amiss. Also the text could be a little hard to read at points, maybe an outline would help?

 • 1 year ago • 

Very cute, original interpretation of the theme! And more a thing than a game but I still played until the end.

 • 1 year ago • 

I'm really impressed, the abstract artwork in this game is beautiful. You certainly have talent. The music is great too. I like the simple gameplay: explore the cave and find good music. A lot of fun. The only complaint I have is that sometimes the text is hard to read — it might go by too fast or the font colors blend in with the background. But it's nothing serious. All in all this is a great game.

 • 1 year ago • 

I really really liked playing this game! I loved the originality of your idea, I would've never thought of something like this. I also really liked the art style and just reading everyone's conversations as I walked by. At first I thought the player movement speed was a bit too slow but after a minute I realized it works super well with this game! The only thing I would change it like other's have said about maybe a couple more music tracks and maybe make the text a little more readable. Otherwise amazing little game!

 • 1 year ago • edited • 

Super cool game overall, had a laugh at the title : ) The art style was super cool and the overall layout and design of the map built an incredibly unique and diverse world to explore. That being said I found it difficult to read a lot of the dialogue, maybe a speech bubble or box behind it would have been helpful. Again, super well done !

 • 1 year ago • 

Interesting take on the sliding simulator genre. I don't have much to say, the physics were as weird as everything else. Sadly the text disappeared a bit too fast for my slow brain. Maybe if it floated upwards while fading out or something like that, it would work for people that read fast and slow. Cool idea. Nice job!

(@jcatie) • 1 year ago • 

Interesting idea! Playing through it, it felt like it could have been like an initial proof of concept for a side-scrolling platformer-point'n'click? :D Or at least that's where my brain went with what direction it could develop into. :)

 • 1 year ago • 

This game has charm. A lot of charm. I love all the little details like the frog, the conversations, the spotlights, the fact that the music changes whenever you approach a scene…

It runs a bit sluggish on Firefox, but it's fine because it's basically a walking simulator with no twitchy action or difficult jumping. I had expected to find some different music at the end, but I understand if you had to omit it due to time constraints. It was enjoyable nonetheless!

Oh, and have some extra stars in the Theme category for using the meanings of underground effectively :)

 • 1 year ago • 

The concept and theme here are somewhat interesting, but the game felt really rough around the edges. For example, the colourful without any outlines or shadows was really difficult to read in many cases. The platforming sometimes felt a bit wonky in terms of physics and I don't think this genre of game (I guess walking simulator?) really needed that. The dialogues were looping but without a clear indication of where the cycle happened, so to actually see all of the content in the game, one has to arrive at a "vignette", see the end of the dialogue maybe, then sit around for a bit until it starts again. The visuals were all cute and consistent. I wish the edges of the map were not so suddenly empty. Maybe the game could be zoomed further in to reveal less of the surrounding area?

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