Posts

Dang! It Ain't happening... 0

BintexStudios • 5 years ago on 3rd Alakajam! 

Unfortunately had a super busy weekend, but not only that, but I went running yesterday evening, and somehow screwed my knee… Now my whole leg is in bondage… I'm quiting this one… Wish You all the best luck in further competition!

Well Shit... 0

DaddyGabe • 5 years ago on 3rd Alakajam! 

I think it's time I come out and say it: I like doing Game Jams on weekends I super ultra busy.

I've been helping my parents set up an event for next week on a club so haven't had much time to work on the game, I certainly got something done, but it's not a game yet. So, I won't be finishing the jam in time. That makes me very very sad.

Karam Bharj did some awesome work on the music, if you have a chance to work with him please do!

And Sebastian Scaini if you're reading this, you've won the Gabe trophy once again, but I'll get it back. Soon…

Finished! 0

Ztuu • 5 years ago on 3rd Alakajam! entry  Underpowered

I can't believe we did it! It's been a long as hell weekend but it's also gone really quickly.
Extremely proud of the results of our first ever jam, will definitely do it again!

Please check out Underpowered and let me know what you think of the game!

I'm so tired 0

Akselmo • 5 years ago on 3rd Alakajam! entry  Endless Arena

I made the thing and I feel accomplished, but really really tired and drained. And I got work early tomorrow lol.

Was really fun experience though. I had no idea I could make something coherent (albeit a bit trash) in that sort of time.

Hopefully someone likes my game. Cheers!

Bon je travaille deja sur une version VIP de mon jeux. 0

LazorLord • 5 years ago on 3rd Alakajam! entry  AppleGrowthMonster

Puisque la version de mon jeu https://alakajam.com/external-entry/295/applegrowthmonster/ demande vraiment à être peaufiné je vais en sortir une version VIP (hors Jam) dans là quelle sera ajouter nouvelle arme et des nouveaux bonus mais surtout pour ajuster plein de détail afin de rendre le jeux un peu plus complet et professionnel XD j'ai toujours pas commencer mes vidéos postmorthem sur le Gamejam se devrais attendre à la fin de semaine prochaine :)

Sould I continue?? 0

Belga54 • 5 years ago on 3rd Alakajam! 

Ooofffff… I started making the game yesterday at 7PM, I wasnt able to start from the first day. I managed to finish some lil stuff for the game but…

It wont be finished by the end of the 48Hours jam, so… I was wondering, should I continue making the game or just give it up (especially that I am no longer motivated for it)

Here is my progress for now (no sounds, no polish, no main menu, no AI, just the player moving and shooting):

Finally done! 0

jsagerdev • 5 years ago on 3rd Alakajam! entry  Experiment

I didn't achieve everything I set out to make, had to make a lot of cuts and the game is much shorter than I intended, but ultimately I learned quite a bit and got a finished, working game out in two days so I'm happy with the results!

500'd when trying to create a game on the site 4

Antti Haavikko • 5 years ago on 3rd Alakajam! 

500: Internal error
Something went wrong, sorry about that.
Please check the help Help page if you have a bug to report.

So here is a gif in the meantime…

Ohshitohshitohshit... 0

dollarone • 5 years ago on 3rd Alakajam! 

Just a few hours left! And we have made lots of progress but still so much to do!

But we have a map and a screenshot:

Alright, I'll have to pull out :( 0

larzdk • 5 years ago on 3rd Alakajam! 

Seems like my first 48-hour jam (I've only ever done 72 hours) won't go ahead. I still have 20 "high priority" graphics to do on my list and, in less than 5 hours, doing that plus playtesting + bugfixing + implementing my audio + character AI + policies, this isn't going to work. And that's with planning for no graphics for important gameplay elements like hiring teachers and reacting to school dramas.

Unfortunately I have to work today so that will set back my progress as well. Still hoping to submit something soon. If I can't make it within the 72 hours it will be asap, because I've made so much cool stuff during this jam that I'd really like to show it. And there's always the option of coming back for a future jam.

One big lesson is how the 42 hour thing affects how I scope projects. Although I did start with an engine for the first time, having that base code didn't help me as much as I thought it would, especially since it's not a mature engine yet. Other tools, like the scripting system I developed, were helpful but I can think of better ways to plan them out with the benefit of hindsight. So I take it as a learning experience. I particularly struggled with developing the UI and will need to rethink how I tackle that for next time. Maybe I'll build myself a visual layout tool.

My big "win" from this jam was that people actually complemented my art. I put so much effort into it this jam … about double as many individual sprites as my previous jam, actually. So I'm glad it's paying off.