Experiment is a short walking simulator/physics game where you wake up in a small, dark room with bottles and a gate with no idea how you got there or what to do.
The idea is that you were experimented on and the bottles are remnants of an experimental growth formula gone wildly wrong.
Due to time constraints I had to cut a few mechanics from the game so it's very basic, my goal towards the end was just to get something playable and finished, however basic. I can always add to it later. There's only two levels currently.
Movement: WASD/Analog Sticks
Jump: Space/Bottom Face Button (A on Xbox, X on Playstation, etc.)
Grab: Left Mouse/Right Trigger or R2
Interact: E or Left Trigger/L2 (currently un-used)
Exit Game: Alt+F4
The game was made with a mix of C++ and blueprints in UE4. All models were made by me.
Textures: Textures.com, CADhatch.com, OpenGameArt.org, & some default unreal textures.
Music: Bensound.com (no music experience whatsoever so I just used something to make it less boring)