Discover the deepest depths and find some surprises.

Tools: Unity 2019.3 / Krita / Audacity
Thank you ElZach for the "Wiggle" and everything ;)

Voting results


This game entered in the Solo competition (23 entries).

Comments (14)

 • 1 year ago • 

This is such a pretty & relaxing entry and feels extremely polished.

 • 1 year ago • 

Very nice! This had an Hollow Knight vibe for some reasons in the graphics.
Gameplay was simple and relaxing and the surprise at the end is a nice touch. Well done!

 • 1 year ago • 

Loved the way you hid a little movement / game tutorial in the menu!
Relaxing little collecting game.
If I had one wish it would be another input that lets you do something else.
Just a little dash or anything that spices up movement would be enough for me ;)

Good job!

 • 1 year ago • 

Awesome atmosphere with really nice music. Quite relaxing.

 • 1 year ago • 

The game has a very strong, relaxing, and immersive atmosphere. The gameplay is a little lacking and at the end it abruptly returns the start screen. Overall, a great game.

 • 1 year ago • 

A really cool and relaxing game =D if I should change one thing it would be the song when we catch a dot, it's a little loudly compared to the music, but the game have a real good atmosphere

 • 1 year ago • 

Short, sweet and very welcoming after two long days of very intense developing.

The art style is pretty and it reminds me very much of the art some of my friends make, so good memories.

There's actually little touches of polish that I just skipped past without at first really taking note, but which are important nonetheless. Like the aforementioned 'tutorial on the title screen' and the litle sound that play when you undarken an area.

(Side-note: Implementing 'overlapping shadows' effects in 2D gave me some headaches during LD39, I hope you took a less time consuming route than I did back then!)

Anyway, what took a bit getting used to is 'straight' WASD in combination with the character orienting themselves. It seemed it messed with my ability to control the character a little bit. This did help it feel more 'underwater' somehow, so I guess it helped with the immersion? (… pun not originally intended, but welcome.)

Speaking of immersion, I think a fullscreen mode would've really helped for this game in particular!

The only other gripe I have is that it ends just a bit too soon. (Also I'm not sure if this game would benefit from 'there should be more to it', or if adding stuff would detract from the experience…)

 • 1 year ago • 

Very nice, comfortable atmosphere.

 • 1 year ago • 

Charming and comforting game. I'd really want to play it on my console sitting down on the couch after a long day of work. It's very relaxing and brings me into the meditative state.

One small thing that you can polish to make it even more fluid(?) is the smooth disappearing of these dots when you collect them. But in a jam version, you always have little things to polish :)

Great entry, all of the aspects of the game are equally good. Excellent job! You have mad skills, and definitely a talent!

 • 1 year ago • 

Definitely the most polished entry regarding visuals and atmosphere that I played so far. Really great. I felt the collect sound didn't fit perfectly, a bit too harsh, but other than that everything worked well.

 • 1 year ago • 

Hmmm. For some reason this game doesn't seem to work on my system: on Safari I can play the title screen, but the game does not transition to the first level. On Chrome, the WASD keys don't seem to work. Too bad, was really looking forward to play this game.
(macOS 10.15)

 • 1 year ago • 

Wow you managed to get all the best bit of Aquaria into a 48 hour jam entry! Beautiful backgrounds and music, nicely compact and super easy and relaxed to play. Agreeing with some others, I really think a different collect sound would improve things a little, but that's my only negative in an ocean of positive thoughts about this game.

 • 1 year ago • 

Beautiful, just beautiful. The main character reminds me a bit of Monument Valley and the overall style of some areas in Ori and the Blind Forest.

A lovely intro screen doubling as a mini-tutorial, not that it's really needed but it's a great idea.

More interesting gameplay would have been nice, but I don't think the game would have been better if there had been enemies or an oxygen bar or something like that. As it stands, it's mostly about exploration and enjoying the beautiful surroundings. Maybe Abzu is the game I should have been reminded of, then :)

 • 1 year ago • 

The visuals build up a nice atmosphere backed up by suitably eerie music. The sound effect for collecting the dots stands in stark contrast and should be swapped out for something else.

Exploring the dark cave and finding all of the dots (pearls?) was a brief experience. I'm one for challenge and problem solving, so this time the short duration was a plus. A longer project with this minimal design would require absolutely amazing audio-visuals and a unique underwater world to keep me invested, so some other kind of interactivity is probably a better bet.

For a jam anything goes, so ok work.

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