Temple of Ares

Zeus has fallen asleep! Let's have fun!

You are Ares as a kid. Since you're a God of War in the making, why not take advantage of daddy falling asleep to go WAGE WAR ON EARTH!!!??

Controls are explained in-game.

Lost?

The goal is to capture all of Greece, converting it into worshippers of Ares.

  1. Aim, and hold SPACE to fall down on Earth at the desired spot.
  2. Attack a small city with few soldiers in them, until it falls to zero. Then it will belong to you! Soldiers will start to spawn in it.
  3. Once enough soldiers have spawned, click on it, then on a target to make them leave the city. Use them to help you conquer Greece!

Pro tips

  • If you can fall exactly on a city or enemy army, you will inflict some serious damage.
  • Going back to the Olympus often (using SPACE) helps you for quick travel & keeping track of what's going on!

Known issues

  • There is no sound :(
  • Enemy soldiers can have weird behavior like stay idle after attacking (fixed in post-jam)
  • Ares soldiers can accidentally be sent out of the city unless you click very carefully (fixed in post-jam)

Post-jam version

The post-jam version is available and have these fixes:

  • Right click or press E for interact with player cities/soldiers instead of left click (+ upgrade ingame control panel)
  • Fix pause menu to add missing buttons (restart/quit), same as in the victory screen
  • Fix soldiers that can't enter in a full city and stay here forever. Now they will enter inside if the city has space again
  • Fix jump to disable movement
  • Added possibility to rotate during jump preparation (that was more or less available due to the previous bug)
  • Fix city selection trigger to make it bigger
  • Small changes on camera position to have a better vision of what's going on

Voting results

Overall
7th
25%
7.059
Graphics
10th
38%
7.059
Gameplay
5th
17%
6.353
Originality
1st
8.059
Theme
18th
71%
5.706

This game entered in the Team competition (24 entries).

Comments (25)

duel_05
 • 6 years ago • 

Make a 32-bit version. I am on a 32-bit system!

Ridderfar
 • 6 years ago • 

Could really be fun, if your soldiers didn't leave base, when you are defending or the second you overtake a new city.

Wan
  • 6 years ago • 

@duel_05 Ok we'll build one tonight then, so you can play on your ancient machine ;)

@Ridderfar It's unfortunate yeah, the AI being written during the last hour it's a bug we couldn't fix in time. I guess the players must adapt to all soldiers being cowards :P

Ridderfar
 • 6 years ago • 

@Wan I don't think it is the AI. It's beecause you accidently hit the city, when attacking tt. If taking control over you soldiers use another button the problem should be fixed :)

duel_05
 • 6 years ago • 

Do you have 32-bit yet, @Wan?

Wan
  • 6 years ago • 

Not yet @duel_05 :( I left my computer at Thrainsa's place, and he will only have the time maybe tomorrow morning. Thanks for your patience!

Nanukk Luik
(@NanukkLuik) • 6 years ago • 

This game was pretty fantastic - I would of opted to change controls on selecting a building and attacking. But that's the only real issue I have with it. The fall of an empire and the rise of greece. Pretty nifty idea. Awesome game!

Thrainsa
  • 6 years ago • 

@duel_05 Sory I tried to fix some issues this morning and didn't have time to finish before going to work. I'll upload the fixed version this evening

@NanukkLuik @Ridderfar I agree with you and made the fix this morning. It will be on the fixed version.

Fixed version will have:

  • Right click or press E for interact with player cities/soldiers instead of left click
  • Fix pause menu to add missing buttons (restart/quit), same as in the victory screen
  • Fix soldiers that can't enter in a city and stay here forever. Now they will enter inside if the city has space again
Thrainsa
  • 6 years ago • 

@duel_05 @NanukkLuik @Ridderfar Bug fixed version + 32-bit version uploaded ;)

g12345
 • 6 years ago • 

Just a simple test. I never used this posting system before, so don't worry. ^_^

Wan
  • 6 years ago • 

@g12345 welcome to Alakajam sir

duel_05
 • 6 years ago • 

Thanks @Wan and @Thrainsa for the 32-bit version!

Nanukk Luik
(@NanukkLuik) • 6 years ago • 

@Thrainsa @Wan still amazed with your game. How can we not rate high on it - it's…too good.

I call foul play!

duel_05
 • 6 years ago • 

Amazing game, congrats!

Ridderfar
 • 6 years ago • 

The bugfix really helped a lot! It's a great game you are developing.

Some improvments you could work on for the future, could be a move away from button-smashing and towards more commanding and supervision. Maybe your hero could have health and when you fight something, with you hero, you would need to manage the heroes health and rely more on soldiers. That way you don't you run around chopping castles until you win.
Maybe bring in some kind of economy. So you can upgrade your hero and castles/soldiers.
Could there be different kinds of soldiers. Footmen counters Skirmish, Skirmish counters cavalry, cavalry counters footmen.
Higher difficulty.

Keep up the good work.

Fresh Food
(@Fresh-Food) • 6 years ago • 

It was fun and the AI was smart and I wonder what it would be like in multiplayer Um mainly everything has been said by others so good game and I won so thats cool.

DaFluffyPotato
 • 6 years ago • 

That wasn't like anything I've played before. The combination of a 3rd person game and RTS is something I haven't seen before, but I'm not very familiar with the RTS genre, so I don't know how rare this is.

I found the whole game rather humorous. I wish it had some crazy SFX and music to go along with it.

I think it would've been better if I could've commanded my towns from Olympus. In the end, I found it more efficient to be running around on the ground instead of going back and forth.

Overall, I found the game pretty enjoyable, good job!

voxel
 • 6 years ago • 

Oh man, I could play an entire game based on this crazy jump from Olympus onto towns and cities below mechanic. So satisfying when you get a good hit!

Great models and world, fun falling mechanic. Yes the armies are all pretty dumb but it's obviously because they're dumb mortals instead of rushed AI right?

Good job!

Tbohdan
 • 6 years ago • 

surprisingly deep gameplay! Although i have few small suggestions (like there should be cap for units, like max 20 in one stack), it was very solid entry and dev probably could expand it and create full game based on this prototype. Really enjoyed it!

sebastianscaini
 • 6 years ago • 

An interesting game! Jumping onto citites is a lot of fun.

I wish it had sounds though. Imagine how satisfying the thud of jumping onto a city could be with the right sound effects!

Kleinzach
 • 6 years ago • 

The systems at work in the game felt great. I love how you can't get too far just by swording cities alone, so you really have to think strategically. The RTS gameplay from a character perspective reminded me a lot of Brutal Legend, and is certainly a cool way to tackle the genre. The jumping felt very satisfying, like a little mini game in itself. I would echo what some of the above people said about controlling from Olympus, as it basically gives you a board game view of everything already. Very cool entry!

JALgames
 • 6 years ago • 

This is a very neat idea. I only played this type of game from a top-down perspective and without a player character, so this adds a new layer. I was going to complain that it is way too easy, but it actually got quite challenging later on. I think the controls need some work, they sometimes got in my way, but apart from that, I really enjoyed it.

Ztuu
 • 6 years ago • 

Take that Zeus! Well it took me a while to get around to playing this but I got there in the end. This was really cool. An awesome idea that was actually really compelling and fun to play. Although it may not be the best tactical move to spawn an army of 95% of your troops and send them out I really liked the way the AI worked. Made it fun and dynamic. Right at the end I thought I'd won because I had every fort then I found a 64 strength troop hidden away somewhere! The game could definitely benefit from cleaner movement controls to make it feel more fluid but that's just polish that you of course didn't have time to add. Quite impressed with the character model and animation, the visuals looked good. Really enjoyed this one!

euske
 • 6 years ago • 

I ended up with lots of button smashing. I think the game could be more fun without the real time element, i.e. you want to stop and think rather than frantically spawning immature soldiers.

smbe19
 • 6 years ago • 

Very interesting game. It was quite difficult to control my own troops as I had to run to the city before I was able to command them. It would have been quite nice if I was able to give orders from Olympus. In the end I never used my soldiers and just ran / jumped around myself.

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Authors

wan
Thrainsa

Details