Are you a brave enough adventurer to handle the trials of THE TECHNO DUNGEONS?
You've stumbled upon a dark place. Somewhere deep within the TECHNO WORLD. Meet the TECHNO WIZARD and prepare to face the trials of THE TECHNO DUNGEONS!
I'm not entirely sure how it fits with the theme, but I definitely enjoyed the originality. I especially enjoyed writing my blog post, and the music in the background during blog time was just perfect. Some sounds were very grating on my ears, but I'm sure that was just a personal thing. Interesting concept, would like to see it as a full game.
What just happened to me?
Seriously impressive amount of sound design for such a short period of time. This is one of those "games" I would definitely label as more of an experience than a game per-se, as I never really had any choices. Except I guess what to write in my blog post. So, I'm playing your game again right now? Oh no, now I'm worried I'm trapped in the matrix.
Really trippy man, cool stuff.
This is a really high quality game! And there is a new twist around every corner. I really enjoyed this and was smiling throughout the whole game. It might be short but every second in The Techno Dungeons is filled with something fun. BTW i hoped that the blog posts would be later available to read somewhere online just to see what other people wrote and have a good laugh about them.
Anyway game is really fun and innovative, audio in general is pretty good and graphics are coherent and pleasant to look at.
Hey everyone!
The reactions to the "game" are certainly a mix between what I expected and surprise. I expected people to go "wtf" but I'm surprised people actually like it! Lots of positive reactions going for the german speaking baby with a knife.
I tried to take the theme more in the "You can't see everything coming" direction. But to be honest, that came naturally…I was just doing random things outta my head.
The game is very short, yeah. I actually had lots of other ideas of things to put in it, but it was developed in only some hours (around 6 hours I think)…that's because I lost the entire first day trying to think of something, and nothing came. In the second day I kind of forced myself to do something, and this was born. I didn't plan anything, I was just doing stuff that came to my mind, and scrapping others at the same time (the ones that were going to take more time or I was too lazy to make).
@Zeriver, the "read others blog posts" idea is actually fucking awesome. I didn't think of that, or I would have tried to implement it xD
Anyway, very happy with how the feedback turned out so far. I'm really considering into turning this into a full game / interactive experience thingy sometime…lots of possible ideas, including the ones I scrapped. If you guys want, just follow me on Twitter (@caiquesassis), if someday I decide to make it into a full thingy, I'll post it there.
@anttihaavikko and @everyone, Web version is up now on itch.io! You can access it through the links in this page.
Cool, didn't disappoint at all! Well maybe just a bit with its shortness. The lore seemed interesting enough to warrant a longer game. Too bad you only could work on it for such a small portion of the jam.
Pretty much the only critique that comes to mind is I wished the text and speech were better synced. I tried to follow the text along with the sound but it got so far behind that it just made it harder to understand the speech.
Thanks for making the web version, it's always a good idea if reasonably easily done. Based on the jams I've done, people seem to vastly prefer playing the web version because they'll be playing loads of games and cutting out that need to download/install hassle makes it way more streamlined experience. And it just one version, you can pretty much cover 100% of the potential playerbase instead of the 75 win / 15 mac / 10 linux split of standalones.
Funny fact, the game (post baby scene) does this weird 'Ah' sound when you activate the tab it is in.
I'd call this a digital experience to be specific, a mostly a passive one at that. Sure, 6 hours isn't a lot, but I'd find time to put in more (interesting) interactivity. Pushing a few buttons doesn't cut it for me.
Thematically I just don't see a connection. There's no way to see what's coming next, but that is true for every author driven project (in comparison to rule driven). The next scene can always be something completely different.
The audio visuals are fine and I do have to give a slow clap or two for the bonkers concept.
Overall: 5 (Average)
Graphics: 7 (Good)
Audio: 7 (Good)
Gameplay: 1 (Terribad)
Originality: 9 (Amazing)
Theme: 1 (Terribad)
I'm no sure I exactly understood how you addressed the theme here. But I liked the graphical design a lot, reminescent of an old CGA computer! (Well the bleeping music too, actually)
I had a good time going through this interactive story, waiting for what was to happen to me next (OK, I expected some brutal death actually).
Also, the wab version is appreciated (always easier to test)!
A quite weird and interesting experience/game.
The sound design was excellent! There wasn't much gameplay, but the weirdness of the "encounters" in the Techno Dungeons, combined with the music and sounds, made for an interesting (if short) experience nonetheless!
As has been mentioned, displaying the blog posts of previous players would have been a really nice touch as well!
The Techno Dungeons:
A place of weirdness and noise.
Sanity… slipping.
I guess this is weird for the sake of weird. It was interesting and yeah, weird.
You actually recorded all those voices and built a writing system for this. Your mind must be an interesting place. A bit longer and a bit more cohesive and you might have a great weird gem, a true religious experience.
I'm happy this exists, good work I guess.
See you around! :)