SURVIVAL GAME SET ON AN ISLAND
See itch page for details.
Windows Download / html
I'm impressed with everything you've implemented in 48 hours and the game is nice!
I think the graphics could be improved, maybe you should try to reduce the resolution and the number of colors of your assets for the next games, it could help you.
Thank you so much. We appreciate it.
Wow I can't believe you made a while crafting system in a weekend! that's amazing. I had a lot of fun playing the game.
A few minor glitches, when I first started the game and the tutorial was open and the crafting menu, the pigs just killed me haha. Also the music the combat mechanics were a bit wack. It would be better if it would attack where you click with the mouse rather than where you are facing.
Last tiny detail is that when you move in the diaganol direction, you move faster. This can be easily fixed by normalzing the movement vector before adding the speed of the player
Awesome game and great content! I enjoyed the crafting (although in my first run I was killed by a pig while I had the crafting menu open), the harvesting and the exploration of the island.
I had some minor issues. On the web version the loading bad did not finish, but that might be my browser. The collision seemed a bit off for the player and combat felt a bit clunky.
Other than that a solid entry with quite a lot of mechanics that work really well together.
Haha I love the player sprite and walking animation, I don't think I've ever been so fabulous in a survival game before, or walked with such style. Some solid gameplay, a bit easy, perhaps some of the resources could have been somewhat harder to find, but I had fun and escaped my first try. Great entry!
It was fun interacting with an entire crafting system in a game made in only 48 hours, that even had a nice progression feel to it! Having a day/night cycle, including ambient light difference, was pretty impressive as well.
The pigs took advantage of my first tutorial to use me to increase their own hunger bar, and at some point I got stuck in the workshop, but I didn't come across any glitches besides that.
A minor comment could be that the tutorials felt a bit intrusive on re-opening the same workshop, but that's a minor detail.
All in all, it was an interesting game to play!
I played your game on my stream. :D
I found it a little bit hard. (you starve a little bit too fast for my taste..)
Everything in the game is well explained. After dying the first time I happen to have the axe from my previous run in my inventory, however, the workbench/fireplace from the previous run were not there.
Well done! :D
ah. Are we really alone on the island? Who dug the grave? ô_ô
Can be quite easy or difficult based on the random beginning you happen to get. In my first run I just couldn't find enough sticks to get it fully going before almost starving and then losing to the pigs while trying to desperately figure out how the combat worked.
Yeah the combat controls were clumsy as hell. Controlling the attack direction felt very weird. It didn't seem to remember the movement direction after stopping so you always had to remain in motion as you tried to attack. Well, to be honest the controls overall very kinda janky. The colliders were weirdly shaped which meant going around objects felt awkward. It should have been pretty much just the feet position (or the base of the tree etc) so that you could more naturally go behind and in front of objects. The same extra big colliders were also a hinderance on the comat as well.
So after failing first, my second run was easy. Like too easy. Over half of the stuff is just completely unnecessary. Just gather enough sticks and stone for a workbench and pick, go grab few gold and more stone if needed to complete the game with the radio. All the other tools and hunger/temperature/darkness etc just felt like remains of completely over scoping the game.
After failing (or completing) the game, the UI doesn't reset and you can still see the tools you had even though you can't use them. Would have actually been quite easy to make every added mechanic more "needed". The gold should have been more way scarse and you'd need more of it to craft the radio so that you'd need to do a bit more exploring and combat and maybe even survive a night. And wood should have been (in a classic crafter game way) split to sticks and logs which would have made the axe a necessity.
Visually it felt like everything was drawn by a different person. The player character was this mega low rez pixel art as mainly everything else wasn't. Then some stuff like pigs and tree leaves didn't have outline where everything else did. The player character shirt animation was also quite weird and distracting.
And what's up with this torch?
The UI look was also quite sloppy. Everything was aligned pretty randomly and the lack of margins/space made it feel very chaotic.
The buttons on the other had I guess had stolen the margins of everything else and put it between the text and the bottom. Looked just weird. Such misalignment could maybe work if the style was kinda isometric so that it would show like the button "side" on the bottom too.
Anyways, good job! 👍 It was quite impressive amount of stuff you managed to cram here in a weekend but sadly even though everything at least kinda works, it seems like you over scoped and it resulted in a lack of polish and focus.
Lots of content and gameplay for a jam entry!
The first time I got murdered by pigs before I could get back to the campfire to cook my… berries. Gameplay logic. I can live with that :)
The second time I just ran around gathering sticks and stones and dodging pigs, built a crafting table near some copper ore rocks, made a pick, chopped up two rocks and had enough stuff to instantly craft the radio. No need to bother with shelter, campfire, axe and all that. I'm sure you were planning more here.
The pixel art is all at different resolutions, which makes for a pretty haphazard look. Best to make sure all pixels are the same size on screen. Purists will want them to be aligned to the same pixel grid as well.
Sound and music could be better, but at least they're present.
When holding Space to open the workbench or campfire, this keypress also instantly dismisses the information dialog. Fortunately it was pretty self-explanatory.
@anttihaavikko thank you for the very incredibly detailed feedback. Everything you said was spot on. The visuals were … well like you said scope. We simply ran out of time and didn't have a chance to fully upgrade much of the visuals as we would like. But such detailed feedback is super helpful!!!!
@xXBloodyOrange thank you for playing our game on stream. Hope you enjoyed it. Sad to see you die in menu, thought we had fixed that but I guess it didn't quite stick. Appreciate your feedback!
thank you everyone else that I missed or didn't comment. We appreciate all of the feedback and appreciate you taking the time to play our game.
Really nice game, got the hang of it easier than Don't Starve.
It would be nice to pause while in menus, I got bumped to death by a pig while reading the instructions on my first try. I also didn't read your instructions (my bad, especially considering our own game) so didn't figure out how to club the pigs - in hindsight simply holding space might have worked against them too right? Anyway, I managed to craft a radio and ostensibly get rescued.
The art style is so endearing. I loved it. I got killed by that damn pig twice before I beat the game, once when I was in the workbench menu (I guess it doesn't pause the game) and once when I managed to block myself with the workbench and campfire 😂. What a way to go. Great job making a survival game during a game jam! It's a lot!
I'm so impressed by the crafting and all the UI! Really well done!!!