So what do you guys think?
Didn't get much done in the first day because I spent most of it trying to figure out a line of sight system that I ditched after a few hours of failure. Instead I've gone with this weird system where you can only see the 9 tiles around any space that you've previously been.
Since that didn't make sense as a sight system, the player is now a map maker.
If I have the time I might try to make some nicer tiles, but for now I'm just imitating the symbols used in ASCII roguelikes.
3D environments are hard! We're using Unity, and especially discovering ProBuilder for environments. Additional models are done with Blender.
We're also super late on schedule :D
So, I probably should have registered us as a team, but my amazing sister, Becca, ended up helping with this by doing the art for the game. Since I'm more of a programmer than an artist, this has helped a lot. The concept is that you're exploring a haunted house, looking for your brother who went in and didn't come out. There is a ghost that is invisible most of the time. This plays into the theme of "you can't see everything." We're also playing into it with the idea of "nothing is as it seems." This game is going to be pretty short, but we're hoping it's interesting. This screenshot shows some of what we have so far. The sprites and tiles from RPG Maker MV were used as a base, and edited by Becca.
I was hoping "Don't Stop" was going to be the winning theme. You know, for something to do with cars, or rather busses and boats. But when the "You Can't See Everything" was announced I had an immediate draw to extend the Archer game I just spent 7 weeks creating. Obviously just adding a feature to a built game is against the rules and spirit of a game jam, so I would have to find a way to cut some corners and build it in much shorter time.
Luckily due to experience and knowing how the big project was structured it took a mere 4 hours to get get basic control, arrows flying, arrows colliding with ground and arrows colliding with an entity, spiders. This includes extremely basic/roughed out art.
I have the base of my game done. I can make levels and eye candy for the next 27 hours. :D
Hi everyone!
We got started late, but we're stawming ahead. So far our theme involves puzzles, lots of pairs of glasses and some disappointing fruit.
My teammates are wrestling with how to do anything in 3D in Unity (why did we choose 3D again?) while I play with colours. Here's a sneak peek of one of our puzzles…
This is my first attempt to do something.
The idea is to get resources until you can have your way out from the darkness.
You start by seeing nothing but the wood and as you get different resources you can upgrade your fire pit . Once you get that you will be abble to see more objects like rocks or iron.
As your fire is stronger so the enemys are too.
Good Jam you all.
Cya
Just woke up from an alcohol-injected brainstorm.
Remember kids, don't drink and code…
Not ready to share anything conclusive yet but everything seems to go fine.
I should be able to build something before mid-day.
GLHF everyone!
Didn't manage to get much done on Day 1. Hit a snag related to Godot's Area2D.