Posts

Sustain: a rhythm-based platformer 2

Wan 7 months ago on Music Kajam entry Sustain

My original plan was to add music to a past jam game, but I have this little idea for a platformer that feels easy enough to explore. It will be pretty straightforward mechanics-wise, possibly quite hard, and as the gif suggests it will be synchronized to the music.

Good news is it took under two hours to get the basics in place with Unity. It's surprising that not many games I've seen explore that kind of stuff… The closest that comes to mind is the "140" indie game, otherwise I haven't seen it in jams that much.

The gif is only an early test so possibly not representative. I'm not 100% sure where this will end, but I have in mind some danceclub-like atmosphere with a heavy electro track on top, and difficult platforming where you find gaps between constantly moving shapes to try and stay alive. Let's see what I can get!

Show your ideas! 1

Tijn 7 months ago on Music Kajam entry Blues Jam Simulator

With the jam underway for 7 days now, it would be a good time to start sharing your ideas. You can create an entry earlier and update it later once you've made more progress.

What I want to make myself is a blues improvisation simulator. Jamming blues music is one of the staples of playing music together with fellow musicians. Because of its standard format and scale, anyone who knows these things even a little can jump in and join the fun that is improvising music together with other people.

Sadly most non-musicians never get to experience this, so I thought I'd try to find a way to simulate it somewhat. It's not going to be a game per se, but more an online toy / educational experience sort of thing. The idea is that I'll provide a virtual piano you can play with the keyboard of your computer. The twist is that you can only play notes that are in a blues pentatonic scale, which means that basically all notes will sound alright. To have something to play along with, I'll record a bunch of backing tracks on guitar which will provide a standard 12-bar blues framework. This way you can jam out on the virtual piano along with my guitar playing, so we're effectively jamming together :)

So yeah, that's what I'll be making. Show me what you've got in mind!

I've Released my game Drawn Down Abyss! :D 2

DaFluffyPotato 10 months ago

Drawn Down Abyss is a roguelite platformer card game with a focus on action. I've been working on it for the last few months and I've finally released it. This project is part of why I couldn't spend much time on my AKJ7 entry.

Check it out on Itch and Steam! :D

After jam version for Get High 0

ratrogue 10 months ago on 7th Alakajam! entry Get High

I added 5 more levels to Get High, my simple puzzle game for Alakajam #7. It also is now playable directly in the browser!

Wrapunzel Timelapse 0

Aurel300 10 months ago on 7th Alakajam! entry Wrapunzel

I just finished the timelapse for my entry:

Hope these are fun to watch :)

Kite Knight 0

drjavasaurus 10 months ago on 7th Alakajam! entry Kite Knight : Shield Surfing

Dear Jammers !

I had a tremendous time participating in this edition. However the end of the event wasn't what I was hoping for. My wife (8 months pregnant) came down with the stomach flu and I had to call in a doctor right after submitting. I hope you all understand this had full priority over me writing up a project page with instructions on how to play the game, especially since I did all of this solo (code, graphics and audio)…

However, if you would allow me, I have taken the liberty to write one up now ! :) I am terribly sorry for those who played the game and had to "guess" the controls…

Cheers and thanks again for the nice time,

Dr. JavaSaurus

Forgotten Robes 0

Kerri 10 months ago on 7th Alakajam! entry Forgotten Robes

It's finished! I think this is the first time I've ever successfully completed a project for a game jam, there's still a lot I can do with this if I want too, and might but with time constrains I'm incredibly happy with where it is now.

I'd love it if you could all check it out and give me some feedback and let me know if there are any major errors (I can't test Mac or Linux).

This was a wonderful experience for me as I got to dive into something new with Godot and I am blown away by how wonderful it promises to become as a game development tool. I look forward to having more opportunities to use it in the future!

Unfortunately my team-mates both met some struggles so some parts of the game weren't hashed out as good as possible such as the tinkly music. The tinkly music is nice but it gets repetitive after a while and it doesn't convey the atmosphere I would've liked but as my composer contracted a virus over the weekend this was all she was able to produce, the rest of the sounds I mixed myself.

Thanks for reading and taking the time to check out my entry! :)

Glax Adventures (GameJam Demo) after posting 0

ShovelBoi 10 months ago on 7th Alakajam! entry Glax Adventures (GameJam Demo)
I posted the game yesterday and I am planning to turn this demo into a full game, I think it has potential.  I'm definitely going to change alot of mechanics and enemy speeds.  But this might turn into a full-on project.

After the Jam 0

qst0 10 months ago on 7th Alakajam! entry Drop To Shop

I made a game this jam called Drop To Shop!

You can see it's progression from start:

https://onehourgamejam.com/?page=jam&jam=230

as it's entry in OHGJ, into it's form now:

https://alakajam.com/7th-alakajam/798/drop-to-shop/

Here is a play through for anyone that gets stuck or wants to see it done:

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If you enjoyed the music, be sure to check out my other experimental music:

https://open.spotify.com/artist/5jcLgytNHqWKIiElRE8jny

• | •

Thank you so much for checking it out,

-- Qst0

I did it! 0

LogicaLinsanity 10 months ago on 7th Alakajam! entry Tower Archer Defender

Like many others there's so many things I had to cut that were in my head, and I sure wish it looked prettier. But I'm just happy to have completed a game/game jam for the first time in years! Thanks all!