Posts

Way Behind Schedule 0

Featherbox • 6 years ago on 3rd Alakajam! 

Although I didn't really have a schedule for this jam (not even a loose one like I normally do for 48 hour jams) I know I'm behind whatever it would have been. Although the game I have planned for this jam doesn't require any sprites, I'm unsure at this point if I'll be able to finish it. I didn't get much done the first day of the jam because I didn't sleep properly before and thus ecided to go to sleep early and set an alarm for early the second day. However the alarm didn't go off so I ended up oversleeping meaning I have only gotten a couple hours of progress on my game. I'll probably end up trying to work on it for the rest of the 22 hours instead of wasting another third of it maintaining a healthy sleep schedule.
While I haven't gotten much done, I can present what I have. The plan is a sort of space colonization thing. You start with one colony and can expand outward from there. Each colony's population will constantly rise increasing the amount of food it needs for sustainability. With population rise, there is also the rise in the chance that a colony will randomly experience a random disaster and lose contact with the rest of the colonies. That's the plan, but all I have at the moment is a single colony with an increasing population and UI to display all relevant values.

It's a start: nothing is growing, yet 0

remiv • 6 years ago on 3rd Alakajam! 

A very early game:
the camera move, but nothing else for now…
I lost lot of time on technical minor problem, should do more training…

Computer scientists playing cards 1

cloakedninjas • 6 years ago on 3rd Alakajam! 

From an early prototype this morning… The 0th of hearts wins every time!

Late start, false start; later start, ok start 0

HuvaaKoodia • 6 years ago on 3rd Alakajam! 

Lazy bones me, got to work late on an overly complicated design and had to scrap it…

Restart yielding some results. Will keep the interactivity extremely simple, more time for graphics and audio.

Computers are go 0

treslapin • 6 years ago on 3rd Alakajam! 

Day 2 for us is almost over, we only have a few hours left before we'll head to bed. The jam started for us around 10pm last night and we only settled on an idea at noon today. However, the game is coming along great, and we really love the idea we landed on.

I had a great time making this chunky computer! Have to make a few more key graphics and then it's time to polish all the art.

Half-way point 0

larzdk • 6 years ago on 3rd Alakajam! 

Will I manage to complete a game in a personal best time of 2 days? Stay tuned to find out.

Things completed so far:

  • 4 original music tracks (11 minutes total)
  • 7 sound effects
  • 60 "non-placeholder" graphic assets - I'm well on track to have more graphic assets in this than in both of my previous solo jams combined
  • New rendering features in the engine, like the decals required to render roads
  • New terrain generation features especially for urban environments

Roadmap

  • Finish UI implementation (started, pretty close)
  • Student AI (started, not as close)
  • More graphic assets (!) - yes, there will need to be more
  • Writing & scripting events - not started
  • I also have 1 more music track (the title track) and a bunch of sound effects still in production

Wish me luck!

Running 5

sebastianscaini • 6 years ago on 3rd Alakajam! 


She run.

Combat! 2

DaFluffyPotato • 6 years ago on 3rd Alakajam! 

I've mostly finished the combat! :D

The game looks pretty cool when screenshots are taken:

Also funny things happen if I don't cap the recoil:

Have some gameplay :D 3

Raindrinker • 6 years ago on 3rd Alakajam! 

Seeing Some Amazing Stuff 1

sebastianscaini • 6 years ago on 3rd Alakajam! 

I've been browsing the page looking at everyone's progress updates and I've gotta say all the games are looking amazing!

I can't wait to play them all when the jam is done!