Hey there,
I am really looking forward to this Alakajam Feedback Fortnight event! Unfortnunately I missed the first FF event, but this time I submitted an entry! For LD41 DevilLime, xXBloodyOrange and I worked on a mashup between a Tower Defense and a Clicker game: Grantchester Meadows which is now awaiting your feedback!
I am also looking forward to play your entries. I will try and give detailed feedback.
I participated in Ludum Dare 43 recently, and came up with this mess: https://ldjam.com/events/ludum-dare/43/the-greater-good
Dec. 14 update: The fortnight has now started, but we've left submissions open for any late entries. Have fun reviewing the games!
During the next weeks, you are invited to submit any game you worked on. Then, until the end of the month we'll play each other's games and exchange feedback on them. You can make a game specifically for the event, but this is absolutely not mandatory! These weeks are your chance to make people play anything you worked on recently, from a small prototype to an in-progress commercial game, to a previous jam entry that didn't get the attention you needed.
If you don't even have a game but you have some game art, or a mockup, or something you want to get feedback on, share it too!
Me and some of the other Alakajam people will make sure to give rich feedback on your games and show you around the nice Alakajam community :) @Wan and me specifically will make sure to review each one of the games throroughly.
After you've created your account, feel free to introduce yourself and/or your game using a blog post.
From 7th to 14th of December you'll be able to submit an entry, and from 7th to the end of the month everyone will play and comment other people's games! As you leave comments, you'll boost your karma and get featured higher in the games listing. You can read more details on the event "rules" on the Help page.
To stay in touch with the community, follow @AlakajamBang on Twitter and join us on the Chat!
Alakajam! is a gamedev community created by Ludum Dare veterans, the project being initiated by the great @wan. We host three 48h game jams a year amongst many other gamedev related events and have an active website, IRC chat and Discord chat (see right of this page ->)
Take a comfortable seat, play some games, come to the chat places, and have fun!
For december, we are reviving the Feedback Fortnight concept that was introduced last year as the launch event of Alakajam.
More details to be announced soon…
The month is over and we tried our best to release a commercial project this month, with various degrees of success. What is the next step now?
As the month ends, you are supposed to have released your game in any marketplace where you can earn money. From now on, you will be considered a winner as soon as you get purchases for a total of at least $1/1€! (or whatever your local currency is).
Here is a victory stamp you can use anywhere to boast about your participation ;)
If you didn't manage to submit your game in time, it's okay. After all the goal was to make us move our butts and try to release a project, and you joined the party.
We're leaving entry submissions open to any late entries for the time being.
Did you win the November Challenge? Let us know by posting a comment below!
Entry | Author |
---|---|
Px Editor | @DaFluffyPotato |
Idle Snowflake | @Laguna |
A quick update on my A.G. Hope update towards a sellable game (now renamed to Modular Hope).
I think I've spent roughly 8 hours on the game so far, and it's been mostly dedicated to rewriting the controls and physics for the game. What made things a bit slower is how I've been trying to take advantage of "data oriented programming" patterns that are making their way into Unity good practices.
I think I have a good base now for managing & structuring those modular spaceships, the current step being to implement docking on top of it. My first attempt hasn't been too great :P I attempted to optimize things by creating a single, large circle trigger on each room to detect other rooms within docking range… Except not only I have a little direction detection bug (see below!), but I just realized that in fact it wouldn't behave correctly in all cases. What I need to do is put a trigger on each of all 4 sides of the room.
To be continued…
I finished Px Editor! I accidentally already completed the challenge since I was posting about my website on reddit which resulted in some sales/donations, so I decided to make Px Editor free, but allow donations!
UPDATE: Px Editor just completed the November Challenge on its own. Somebody already donated $3. :D
https://cmlsc.itch.io/px-editor
First free weekend since the jam ended, how did I use it?
I used it well!
Many small improvements and one new feature (the cat statues); final polish, you could say.
Taken that the project did pretty well in the polls, a post-jam version was certainly needed. Having promised it multiple times during the jam, as always, was a factor too.
Quote of the day
"Now I'm satisfied!"
-- Team member 2
Today's a big day, as the community just launched its official Discord server!
The decision was taken after debating it thoroughly among the team and community regulars: while we love our current chat hosted on IRC, we also felt it was needed to have a place on Discord, as a lot of gamedev enthusiasts are using it. From now on we'll be supporting both services, with bridges between them thanks to the discord-irc bot.
We hope to see you there!
I know I am not going to make any money off my game. I am just doing for the LOLs.
I have a cool idea for a modding system using web services and guids. It is going to be great.
You will enter a guid, and it will go to a web service to see if a mod is out there connected to the guid you used. Then it will download it into your game and you have a mod!