Hit Beta, now polishing it as much as possible.
Updated the game with the robot fish mechanic. Using this, and requiring digestion time allows for a much wider potential ecosystem of game mechanics going forward.
Possibilities include a store to buy stuff like better digestion capacity or longer range targeting.
And of course, eventually more levels with more kinds of fish.
My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.
There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.
The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).
Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.
We have hit alpha state in our game now. All the features are complete, now will be focusing on asset completion and hitting Beta.
A cinematic we made in our game
https://www.youtube.com/watch?v=lXz9EP7yfS0
Screenshot:
https://imgur.com/TbIxWHf
Still in the hyper casual phase. I wanted a more sophisticated mechanic to clean up the trash (robot fish, or garbage machine, or something that reuires occasional maintenance), but started later than I intended and streamlined it to be less confusing.
Plans:
-difficulty curve begins a little too slowly, it may need a kick.
-when multiple levels become a thing, faster and more erratically swimming fish can be introduced (one per level is still the intention)
We have reached the pre-alpha stage in our game dev progress. Will be focuing majorly on assets and some code and then will move to polishing and bug fixing.
We are a team of two, will be using Unreal Engine 4 for this jam. It is an interesting theme and we look forward to contribute to it.
I spent way too long on different simulation approaches… The largest part is still to do: the actual gameplay! :D
My team (Tengukaze Studios) are in! It's our first jam.
We'll make a game about our planet after years of global warming.
Hey everybody !
I'm just found out this jam was in the way and I join it as happy as ever to make a game about a subject that i've been documenting and thinking about for years !
I'll try to make a game with Twine, it's a small game engine for text games (http://twinery.org/)
Wish luck to everybody here, have fun !! :)
(also sorry for my english)