You can see it's progression from start:
as it's entry in OHGJ, into it's form now:
Here is a play through for anyone that gets stuck or wants to see it done:
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If you enjoyed the music, be sure to check out my other experimental music:
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Like many others there's so many things I had to cut that were in my head, and I sure wish it looked prettier. But I'm just happy to have completed a game/game jam for the first time in years! Thanks all!
My game, Tower Builder is complete! The pieces came together well at the end ;)
My game, Climbing Willmore Tower, is complete!
Even if I couldn't add all of the stuff I had planned I'm still really pleased with how this turned out.
Busy weekend, but wanted to throw down 2 hours or so to put together a game for the jam.
I figured I could throw together a simple 2D platformer were your climbing a tower and get a small amount of polish inside 2-3 hours. Instead I spent 1.5ish hours dealing with issues with an updated Unity version (I had updated because of a SSAO issue that existed in prior version). I ended up having to work on the project in 2 different vesions of unity (Tilemap editor only worked in the older version, all the input code only worked in the newer version).
This morning, I decided to try one sub version back from the 'newest' version and with some uninstalling/reinstalling/etc of packages in the package manager, I managed to get a version of unity that worked for both.
I got a level build… might be slightly inspired by 'Getting Over It,' but no audio/polish/etc. oh and your a cube, because ofcourse you are ;).
Well. I guess not to bad for about 3 hours of work with much of it spent fighting with Unity and an apparent lack of regression testing before versions are put out.
Definately not the game I am most proud about, but I am happy to have got something submitted.
I've finished my entry. Unfortunately a bunch of stuff popped up this weekend and I ended up only spending about 7 hours on it. It still turned out decent though.
Two AIs working together moving the towers around. Manual input is also implemented.
Despite a bit of refactoring, there are still a few small AI bugs. Those need to be ironed out before I can experiment some more tomorrow.
(Doublehanoi? hAInoidual? Hacoopanoid? I'm taking it too far…)
My platformer is starting to take shape. I have a system for moving between rooms on both the inside and the outside of a tower (with the outside being based on games like nautilus)
There are familiar towers ahead:
275 lines of code (with Godot as the base) and an AI is born. Sure, it is as basic as it gets, searching though a limited set of states, but I'm sure I can make something interesting out of this.
I will be working on my long term project for the unranked division. Specifically focusing the effort on level design, perhaps even with Towers in mind.
As is typical I will be streaming all the development at https://www.twitch.tv/timbeaudet for those interested in joining!