This is my first game jam ever and I'm super excited.
Question:
The documentation states:
You are also allowed to use:
Third-party fonts
how does this apply to my own pre-made fonts?
Engine: None
Language: Python
Graphics Library: PyGame
IDE: PyCharm (community edition)
Music: BeepBox
Sfx: I don't know yet…
Graphics: Px Editor 4.2 (improved version of @DaFluffyPotato's Px Editor 3 )
My goals:
I will not be able to do anything on Sunday so here are my goals:
This will be my first Alakajam I've ever done! I've done Ludum Dare before and also gm48() but I haven't worked on a game in a while and I want to get back into the swing of things. I'm fairly busy this weekend so we'll see how much progress I'll make. I always set my scope too large when doing game jams, so my primary focus is going to keep reeling in my scope so it'll be possible for me to finish. I'm excited to see what everyone makes, have a good jam!
My first Alakajam - joining solo to spend my weekend doing something creative! I've dabbled with some games a bit at home but never really finished anything so this will be good to be forced to finish something against my will.
Tools:
Game Maker Studio 2 for code/graphics
Audacity + lots of distortion for audio (and whatever else I can cobble together)
Looking forward to seeing what everyone comes up with :)
Well it's supposed to be raining the whole weekend so there's a good excuse to avoid people for a while :)
This time I think I'll go with C++ and SDL2. My previous jams were done using LÖVE which is great, but a bit unpleasant to debug. I think I'll go with something really simple this time though.
Stuck at home for a few weeks as I recover from a minor surgery, the 12th Alakajam seems a lot more fun than lying in bed all day : )
I've never entered an Alakajam before, but the community, website, and everything overall looks super nice. Good luck everyone!
engine: godot
graphics: blender (3d) / libresprite (2d)
sound: fl studio, bfxr, audacity
also running herbstluftwm & manjaro
This is my first alakajam, iam making games on my own for such a while and i wanna see what i can do in this jam.
iam really exicited for this jam. i will do as much as i can for this jam
I love to use opensource tools, and also to make opensource tools.
I love HAXE a cross platform programming language, and i really love to use HAXE.
so here is what iam gonna use to make my game.
OpenFl : haxe based 2d graphic library
Sublime Text 3: for programming
Piko Pixel: for drawing 2d sprites
Beep Box: for music and sound effects
The 13th edition of our 48 hour game jam starts on Friday September 17th!
As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
September 3, 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
September 10, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
September 17, 7pm UTC | ![]() ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
September 19, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
September 20,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
October 3, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
The next edition of our 48 hour game jam starts on Friday June 25th!
As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
June 11, 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
June 18, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
June 25, 7pm UTC | ![]() ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
June 27, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
June 28,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
July 11, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
Hello everyone!
On Sunday, 13th of June at 16:00 UTC (18:00 Berlin Time)
Thunraz, Laguna and I are going to stream the awesome results of the Multiplayer Kajam.
https://www.twitch.tv/oobloodyorangeoo
We are looking forward to see you on stream! :)
Hello all!
Are you working on your game, hoping some day that it will be finished, trying to get it done? Join our secret game club, where you will find others who are working on their games as a sort of motivational club! Once a week, we have a meeting, in which we tell our stories, whether good or bad, and we support each other and listen to each others problems and show off our successes.
You can find more details hidden in the secret text document at http://laaph.com/tmp/gameclub.txt. If this sounds like a thing you would like to join, go to that link, follow the sekrit instructions found within, and ask me to add you to the server.
I hope to see you there!