We entered the final hours before the jam starts! I hope you feel ready for tackling this 48-hour-long challenge :) (72 for Unranked). Since the event has grown slightly bigger than expected, we've got demand for a couple special pages:
Get your workstations ready, make your introduction post, and see you tonight for launch :)
We're in! I will be entering with teammate @thrainsa with whom I have a long history of jamming together.
During our previous game, made for Ludum Dare 39, I have mostly removed myself from the code part to focus on art & music. This time, because I'd like to spend more time to polish & test the Alakajam! site itself, I think I'll just do music, and either don't do art or go with something super basic.
Unlike most past jams for which I used the Reason sequencer, I'd like to take a shot at trying music trackers! I'm totally not used to their workflow, but I'm really curious to try them and discover the world of chiptunes. For now I'm considering the small tracker shipped with TIC-80 (pictured), depending on how I feel I might explore bigger stuff like FamiTracker.
Enabling this option allows all users to post anonymous comments on your entry. Doing so gives them a free hand for posting direct, unfiltered feedback about your game, pleasant or not. If you don't feel comfortable with strong criticism, please keep this option disabled.
If you enable the option, you may change your mind later, but comments posted anonymously will of course remain anonymous.
If the owner of an entry allowed it, you can choose to post a comment anonymously. This allows you to provide honest feedback (even unpleasant) in the safest conditions. Anonymous comments can still be identified by administrators (though only by running database queries), to moderate any form of hateful, offensive or insulting comments.
Anonymous comments do not count towards your feedback score.
When entering the Solo or Team division, you can opt-out of certain rating categories. This is completely optional and depends on each game and your personal preference.
People who opt out of a category still have to follow the same rules regarding third-party assets.
The theme submission phase is over! Thanks to all who contributed to it, with about 200 themes and 7000 votes sent throughout the week. A lot of great ideas were suggested!
After one week of voting, only 10 themes have qualified for the final phase of theme selection: the shortlist. Discover the final list and rank the theme ideas by order of preference, so we can have THE best theme for the jam! Feel free to comment to let us know your favorites :)
In-between the main Alakajam! events, we're planning to run smaller, but regular events to help the community practice various aspects of game development. Kajams are month-long events, hosted by community members, where we focus each time on a different, specific aspect of game making!
The topic of the first Kajam will be announced at the start of the event, soon after the 1st Alakajam ends (hint below!).
Until October 13th comes by, feel free to check the detailed event rules, and follow us on Twitter or Reddit to stay tuned.
Alakajam! has just been added to the CrowdForge Jams site, that lets you find teammates for upcoming events.
The 1st Alakajam! is now officially on its way! For the next two weeks, the whole baby-community that is Alakajam! will choose the theme of the first competition. If you don't have an account already, go register to start submitting and rating themes!
If you have run out of themes to rate, you can:
(*) If you read the rules in the past days, know that we have made a change: it's no longer possible to use 3rd party assets, save a few exceptions, in the Solo & Team divisions. [11/09 update: more rule precisions about 3rd party assets]
****If you're new to game jams, you may be both excited and frightened at the idea of *making a whole game in a week-end*… Here's some tips to keep things under control!
Especially the first time, it's easy to get lost in the enthusiasm of game jams. Here's some general advice to maximize your chances of finishing your game:
Not everyone is proficient is all aspects of game making… But if you don't have a team to complement your skills, jams are a chance to try your hand at something new! Let's just figure out some accessible options.
You don't know how to draw? No problem.
One option is to just deal with it, and make a game that doesn't require pretty art. Games like Thomas Was Alone and 140 were successful commercial games built with basic shapes of various colors. This is what we call programmer art, and it's perfectly acceptable! West of Loathing, featuring stickmen and Dwarf Fortress with its ascii art are other examples. Of course it may not get you 10/10 ratings in Graphics, but simple graphics can still be super fun. Even in 3D.
Another popular option is to go for pixel art. It can be super fast to make, and with some effort it's easy enough to make something presentable. Realm of the Mad God is an example of successful game that has pretty simple (one could even say average) pixel art. Look through a couple tutorials to understand the basics, and don't be afraid to borrow the style or choice of colors from references.
Finally, you can just grab third-party art and submit your entry in the Unranked division.
Check the Resources page for a list of graphics software you can use.
I have good news: there's several, super easy ways to include sounds effects in your games. Making music is more involved, but still doable!
Regarding sounds, the Resources page has multiple tools for you to try. Your first option is to go down the sound generation route, using the super-easy bfxr software and the likes to produce cool, often-arcadey effects. You could also record sounds yourself with Audacity, assuming you have a decent microphone. Finally, you could just grab existing sounds, which is allowed even in rated competitions, as long as the assets you use have a permissive license.
Now for music, if you don't have any experience but still want to start making music, you can look around the Resources page and give a try to software like Bosca Ceoil. If this is new for you, it will definitely take some time to get comfortable with the tool and not cringe at your music too much, but it's not that hard to get something acceptable for a jam game.
Alternately, you can just grab existing music submit your entry in the Unranked division. Or, you now, not have music, maybe even no sound at all, which is also acceptable.
Without knowledge of code, there's still plenty of options nowadays for making games! An option is to use genre-specific engines (e.g. for text adventures or RPGs) which are just point-and-click interfaces that let you build your game. More recently, great general purpose engines that still don't require code have started appearing, letting you build any type of (usually 2D) game.
Check the Resources page for a wide range of engines to try, and find the one that suits you best. Discovering an engine during a jam can be frustrating, so it is probably best to at least do some tutorials before the event starts.
If you're just new to all aspects of game development, you still have no excuses! Engines like Twine (text adventures) and Scratch (2D) are literally accessible for everyone. You can even enter without making the art or sounds yourself, by choosing the Unranked division.
Depending on what you want to learn, the suggestions above are still valid for advice on each aspect of game making.
This page compiles a list of free resources for making games, especially for beginners. If you have suggestions to add please let us know!
Name | Description |
---|---|
Gimp | Popular general purpose software for drawing and manipulating images. Open Source. |
Inkscape | Popular vector graphics software. Open Source. |
Blender | Popular 3D modeling & animation software. Open Source. |
Paint.NET | Intuitive image editing, like Paint but enhanced with layers, transparency, etc. (Windows only). |
MagicaVoxel | Voxel editor, which is a cool way to make original assets, either in 2D or 3D. |
Piskel | Editor for animated sprites, has an online version. Ad-supported. |
GraphicsGale | Old-school looking but powerful sprite editor, supports animations. |
Name | Description |
---|---|
sfxr | Excellent and accessible tool for creating sounds effects. Online variants have been made since: bfxr (Flash) and jfxr (JavaScript). |
Chiptone | Visual, powerful, online sound generator. |
Audacity | Simple and popular audio recording, mixing & conversion software. Perfect for turning WAVs into lighter formats. |
Beepbox | The easiest music making tool you could find. Online and Open Source. |
Bosca Ceoil | Easy music editor, great for beginners. Misses an undo button. Open Source. |
TIC-80 | While a full-featured fantasy console, you could just use its accessible music tracker. Open Source. |
Audiotool | Online, knobs-and-cables music editor. Exporting requires a free account. |
LMMS | Full featured, cross-platform music creation software inspired by FL Studio. Open Source. |
Name | Description |
---|---|
Unity | Popular and feature-rich engine, both for 3D and 2D games. Requires programming in either JS or C#. Free version has few limitations and plenty to work with. |
Godot Engine | Powerful engine for 3D and 2D games. Uses a Python-like language. Open Source. |
GDevelop | 2D game engine letting you write logic without knowledge of coding. Open Source. |
Stencyl | 2D game engine that uses visual blocks instead of code. Free version lets you publish for the web. |
Scratch | Very accessible, and even kid-friendly engine for creating visual stories, animations and games. |
Löve2D | Popular 2D game framework built to be easy to use. Uses the accessible Lua language. Open source. |
TIC-80 | Fantasy console, similar to the popular but paid Pico-8. Customizable palette. Open Source. |
PhaserJS | JavaScript framework to make 2D games for the browser. Open source. |
Twine | Engine for writing interactive stories with no code at all. Open Source. |
RPGBoss | RPG Maker clone, for creating RPGs without code. Open source. |
Name | Description |
---|---|
Open Game Art | The main reference for finding graphics & audio to reuse with permissive licenses. |
Free Music Archive | A large database of permissive music (mostly Creative Commons), featuring a wide range of styles. |
FreeSound | A huge database of sound effects. |
Name | Description |
---|---|
TilEd | Powerful editor for 2D maps (platformers, RPGs, etc.), which can then be exported in either its own TFX format or simple JSON. Open Source. |
Open Broadcaster Software | Lets you record your desktop to either videos or streaming platforms. |
ScreenToGif | Powerful tool for recording short sequences from your screen, editing them and exporting them as gifs (Windows only). |
Kajam are month-long competitions in which people make a video game from scratch, focusing each time on a different, specific aspect of game making. They are perfect to learn, experiment and improve your gamedev skills.
Anyone can enter in any of the following divisions:
Everyone has around three weeks to submit their games.
After the jam, Solo and Team divisions will be ranked separately through community voting: any person who entered the event will be able to play, rate and comment other people's games for one week, until the final results are released. On each game you play, you will get to rate a single aspect of game development, which is different every time!
Unranked games won't get ratings but can expect as much plays & feedback as the others.
Unless a particular Kajam states otherwise, the following rules apply:
Since there is no ratings involved, the rules are much more relaxed. The only rules are:
For best feedback, it is advised to let people know what you did/did not make during the jam.
In those cases where you really want to do something, but it's unclear whether you can, or not doing it just seems unfair, do it, and mention what you did in your game description. After all, this is a completely informal competition, there's no prizes involved, we're just here to make games and have fun!