Posts

Getting Ready! 1

Aaaaaaaargh • 7 years ago on 1st Alakajam! 

I will be competing on my own. Here in my part of Australia it will be 5am Saturday when it kicks off which is a nice change from LD. I use Unity, Blender, Photoshop, Substance Designer and Painter, bfxr and flstudio mobile.

Less than 24h before theme reveal! 1

Volvary • 7 years ago on 1st Alakajam! 

How are you all preparing? Are all your tools already prepared?

Mines sure are not. I learned that I might have a major disturbance this week-end and my internet is coming in today so I will be setting up tonight.

I'm very excited to take on the challenge. 3

EisCube • 7 years ago on 1st Alakajam! 

Hi Guys,

I've been working with Unity for about 3 years and I didn't make anything special with it. I was often cancelling my projects that were halfway done, so i thought it is time to change that and fully accomplish something. I don't know if the 48h will be enough to make a game ( I'm participating solo, so the challenge will be harder).

Probably I will make 2D pixelart game or 3D voxel ( dont know the theme so i can't decide right now).

Tools that I will use:

  • Blender and MagicaVoxel (3D Modelling)
  • Photoshop (PixelArts, UI)
  • BoscaCeoil (Soundtrack)
  • VisualStudio (Scripting)
  • Unity (Connecting it all together)

**My theme votes are: **

  1. SpaceStation
  2. Industry
  3. Space
  4. Robots
  5. Light The Way
  6. Nightfall
  7. You Are The Bad Guy
  8. Contagious
  9. Connections
  10. Alchemy

Good Luck!

I'm in 2

Filo • 7 years ago on 1st Alakajam! 

I am.

Hey everyone 1

Call_in • 7 years ago on 1st Alakajam! 

I'm going to do that jam to learn and have fun with friends, we are a team of 4 or 5 peoples (if the last can do it).
I'm a french student in art & programmation but we will do the jam with Construct 2.

I hope everyone have fun ! :)

Exploring the strange world of music trackers 0

Wan • 7 years ago on 1st Alakajam! 

We're in! I will be entering with teammate @thrainsa with whom I have a long history of jamming together.

During our previous game, made for Ludum Dare 39, I have mostly removed myself from the code part to focus on art & music. This time, because I'd like to spend more time to polish & test the Alakajam! site itself, I think I'll just do music, and either don't do art or go with something super basic.

Unlike most past jams for which I used the Reason sequencer, I'd like to take a shot at trying music trackers! I'm totally not used to their workflow, but I'm really curious to try them and discover the world of chiptunes. For now I'm considering the small tracker shipped with TIC-80 (pictured), depending on how I feel I might explore bigger stuff like FamiTracker.

Bonus: Listen to @wan's previous jam tunes

I'm in 1

automatonvx • 7 years ago on 1st Alakajam! 

Arghhhhhhhhhhhhhhh these jams are addictive. Only started doing them pretty recently and done the last 3 Ludum Dare and had so much fun.
After years of messing around with game dev, game jams finally got me to finish some games and get other people to play them, probably because they taught me to embrace the strange world of programmer art.

Looking forward to have a game jam on european friendly times. Also I tried and failed to complete an entry for the Dragon Jam, probably because i tried to start from scratch in C++ and make an RPG, so this will be a chance for another shot.

Tools

  • Unity (probably) or maybe phaser, or monogame, maybe even C++ and SDL ;),
  • Aseprite or Blender
  • Reaper, maybe bfxr if i'm low on time

Heres a character from the C++ game i'll be putting on hold for the jam, I went for the gameboy palette, and if you working in 4 shades of green why wouldn't you make a Cthulu character right?

Just tried out Piskel. Lovely little thing. 1

wizcas • 7 years ago on 1st Alakajam! 

Thanks to the resources list by Alakajam for lettimg me know about Piskel! It's so lite and lovely that I can focus all my thoughts on making pixel arts. And its animation support - you have to give it a try if you haven't yet. And its exporting function makes it so easy for preparing game sprites.

I think I'll probably make a 2D pixel-style game in this jam. It's just nice and easy for me. For anyone who haven't viewed the resources list, just don't miss it in your preparation.

OK. I just want to show my quick work here, actually. It's my cat Nino (but I keep calling her Puppy)
⬇️

My Introduction 2

OnlySimple • 7 years ago on 1st Alakajam! 

I am a young game developer and i am programming since two years, but i started game developement early this year. This is in general my second game jam (my first jam was Ludum Dare 39). My tools are Unity as the game engine, Photoshop to make sprites, bfxr for sounds and FamiTracker to make music. I am also very excited to take part on this jam.

May God Have Mercy on Us All 1

yoyodyne • 7 years ago on 1st Alakajam! 

This will be my first jam. I'm very new to game dev in general—I've yet to actually finish a game, but I figured that this jam will be a good incentive. I'm just hoping to produce something simple with a touch of imagination, a sprinkle of innovation, a dash of fun, a smidgen of humor, a scintilla of intrigue, an iota of repressed sexual energy, a mote of dust, a trickle of mysterious goo, and a dollop of Daisy brand sour cream.

I plan on using:

  • Unity
  • Blender
  • Gimp
  • Ableton