Joined 7 years ago
I am an artist/programmer. Looking forward to some game jams.
I am excited. I am done for day 1, I have a very basic prototype. Tomorrow I will do the art and polish it up a bit. If I have time I will make the game a bit more complex, I might have scoped too far down to be satisfying.
I was disappointed when I first saw the theme because it was the one I put last. In a lot of ways that really helped though because all the cool big ideas that I had looking at the others went out the window for something that I could actually conceivably finish this time around. I can see why its done this way now.
I have gone with a version of Snake with a truck and container trailers. I don't normally use built in Unity physics constructs like wheel colliders and hinge joints because they tend to break but this time I decided any weird nonsense was a feature not a bug. Here is the progress I have made so far, visuals are borrowed until I get to making the art after I finish the coding. Funky physics included.
I have tried to enter a number of game jams but I am yet to complete one to my satisfaction. My main problem is scope, because I am mostly a 3d artist and I try to make a fully 3d game each time. I have peen practicing with some simpler 3d styles and hopefully this time around I can make something worthwhile within the time limit.
I use Blender and Maya LT for 3d modelling, Substance Painter and Photoshop for texturing and Unity for the game engine.
I've got main character movement mostly sorted and a basic patrolling AI. Working on some other mechanics before I go to my job. Currently all the visuals are unity primitives so no screenshots yet
I will be competing on my own. Here in my part of Australia it will be 5am Saturday when it kicks off which is a nice change from LD. I use Unity, Blender, Photoshop, Substance Designer and Painter, bfxr and flstudio mobile.