Shoot blobs with potion-tipped arrows! :D
Please, giive my game a try if you've not played it yet ;)
Vials of Ether
This was my very first game made in under 48 hours, one nice thing about making this game was that my scope was much smaller this time meaning I had a lot more fun making this. Originally I was plannning to submit this to unranked since I prefer 72 hours over 48. But because I ended up finishing so early, I was able to submit this for ranked! Anyway, here is the game I made:
Alchemighetti is a "Hot Potato" style game where you need to juggle a ton of potions around. Match the different potion types to make a larger potion. Once your potion is big enough, you can create a "Super'Splosion to gain tons of points. This also allows you to get some "SuperBonus" points. Once you have 4 SuperBonus points, the SuperBonus begins. For a short amount of time, potions are worth huge amounts of points and getting a Super'Splosion during this time will get H U G E amounts of points! Try and get the highest score possible!
Check it out here: https://alakajam.com/1st-alakajam/46/alchemighetti/ Feedback apreciated :D
The writing is going well, programming ok too. Although I did make some bad calls in the very beginning which are annoying me to no end at the moment. I'll persevere and refactor after the jam.
I have a feeling I won't have time to put everything in. Alchemy for one is still nothing but a mention in the intro. Sacrificed 6 hours for RL stuff which didn't help.
One day to go. Good luck everyone.
Hello there, the jam is now ended, this was our first gamejam for my team and myself, that was a lot of fun.
Now we want your feedback on our game, we put all that we have learned in it, we hope that it's gona be fun for you ^^
Our entry : https://alakajam.com/1st-alakajam/89/the-real-alchemist-job/
Thanks you all ! :)
Congratulations for the 1st Alakajam, and special thanks to the people whom made sure it goes as planned.
With the end of this event, the rating phase will start in few moments, so you are invited to play and rate other people's game, make sure to provide feedback in a clear way so that the person,team behind that game gets a clear idea on what they should keep on doing and what they may improve in their future jam entry or project.
Have fun, and prepare yourselves for the 2nd Alakajam!
Hello, we are Suprabot, a team composed by 3 guys from Spain. This year we have been participating in the last Ludum Dare events, so we are very happy to not to have to wait the next one and having something like Alakajam! for us to keep improving our games.
For this time with "Alchemy" as a theme, we thought about making an adventure with a different perspective in the field of the narrative, leaving in the hands of the players to guess what they have to do to help the strange inhabitants of the land.
We would love you to play our game and enjoy it.
Will you be able to help all the characters within the time limit?
Thank you!
I thought I would never be able to write this post, but I actually finished something! A Strange Package, an HTML5 kinetic novel, is my submission for this edition of the Alakajam!
It was a great experience and I wanted to thank Wan and everyone else for this great experience. Hoping it is just the first of a long streak!
Now on to play some games. Since there aren't many submission, I will try and play every single one of them. Let's see how it goes.
Hi there,
At first I want to shout out a big thank you to the organizers for setting up this site. It feels great and I hope it will be a great place for guture jams!
Due to personal time constraints, we worked on the game throughout saturday. We started at around 12:00 and finished at 22:00, when I had to go for the next gamejam, the one hour game jam. So we worked roughly 10 hours on the game, which is quite short.
Normally we do 2d programmer's art or pixelart games (if you are interested, check out our website. This time, we tried a 3d game using unity. It worked out quite nicely and we are pretty happy with the result. The big drawback is, that there is not that much gameplay, which is mostly to our time constraints. Nevertheless, working in 3d was a completely different kind of monster, which was really enjoyable. @Thunraz created all the models, while I worked in the engine and got the gameplay, LevelDesign and sounds (thx to freesounds.org) up and running. That worked out quite well as merging scenes in unity seems not feasible at all.
You can play Alchemy Guy on windows or webGL. => click to play and rate
Well, I am now trembling from head to toes, 4 hours sleep against 40 hours up and much much too much cafeine.
I will not make it to the ranked deadline with a finished game.
All the mechanics are here, mechanics of which I am very happy about, but sadly there is as of now only three levels and not enough time.
I will finish the game properly before the unranked deadline.
This was a first try at a game competition, and also, at making an actual complete game, and I'll say I'm very happy so far no matter what.
Good luck to everyone finishing their projects or keeping up the good work for the unranked.
I'll see you with something in about twenty-four hours !
Cheers
Here are a few teasers :