HuvaaKoodia • on 1st Kajam

I needed a break from my main projects and there were a few ideas in the back of my head I've been wanting to try out. Here's the result so far (needlessly big gif, after the jump.)

Exploring some cool tech:

  • Procedural generation (a super simple room based deal)
  • Interaction system for chain reactions (explosions for now, more on this later)
  • Completely component based enemy behaviours (makes adding variations easy)
  • Neat field of view system (a quick 2D version of this project).

Coming along. Not put much effort into graphics yet as you can see.

Comments

No comments.
Login to comment