I needed a break from my main projects and there were a few ideas in the back of my head I've been wanting to try out. Here's the result so far (needlessly big gif, after the jump.)
Exploring some cool tech:
- Procedural generation (a super simple room based deal)
- Interaction system for chain reactions (explosions for now, more on this later)
- Completely component based enemy behaviours (makes adding variations easy)
- Neat field of view system (a quick 2D version of this project).
Coming along. Not put much effort into graphics yet as you can see.