So, after a lot of time spent on art in Pyxel Edit, and cribbing a starfield effect from a previous Ludum Dare game, I finally have something that looks kinda pretty:
now i'm trying to add acids and compounds, i opened my chemistry book and also found site with all acids list, looks like i'm just a big nerd who likes chemistry )
i still don't know how to upload images, i tried to upload them to imgur, but it just doesn't work
Right - we are way over halfway and while the game IS coming along, this is usually the point where I start questioning my life choices, or atleast the scope of the game.
This time I've really really (honest) tried to go for a smaller game, but there's always the temptation to add stuff - even before the core gameplay and art has been done. I'm trying not to do this. The excellent news is that my team-member from my crowdforge post has come through and already sent an excellent and extremely fitting song for the game!
Meanwhile I've been trying to produce some art, it's hard, but it's coming along, slowly. There's still lots more to do, and animations, ideally - oh dear, animations are time sinks, aren't they?
Speaking of art, I expect there will be a lot of cauldrons in the games we make for the first alakajam. I've made one, and I even animated it:
Good luck tomorrow everyone!
Damn, I usually post regular updates :(.
Day one ended pretty well : the core gameplay is here, game management too. I focused on getting everything done at the end of the first day (albeit some tweaks here and there) and I think I'll finish in time (wich is a first one for me, never made it to the 48h mark).
It's going to be a puzzle/link game based on those strange alchemy circles and symbols with a bit of physics/collisions.
As of now I started working on the design and made some music (wich is a first one too). I still need to finish the design, make some levels and polish all this.
But first, I'll get some rest.
Good luck everyone, I can't wait to play those juicy game you're making !
Started programming then. Going well. Leveraging some old code too, which is always nice.
You can try the current WebGL WIP build (link removed, try the final jam version instead) It has the intro and the first day already in. Everyone has temp names too!
Warning! This is an interactive short story; it is nothing but text.
Well it seems my internet finally came back on after Irma tore through Miami. So I've done about 4 hours work today and taking a very relaxed approach to this jam. Made some art earlier today, for once before starting to work on code. Here is a few of the animations / sprites I've worked on so far:
I've been using PyxelEdit for the art, and of course C++ / TurtleBrains for programming. Player can move around, throw bombs and collect coins. Bats not yet implemented. Later today or tomorrow I will continue to add win/lose states and somehow randomly generating coins/bats for gameplay!
I've finally got to something that I can build upon. This is my first jam working with unreal and I've lost plenty of time with things that were supposed to be simple. Now I'm struggling to design an engaging puzzle, and that's what I will probably work on all of tonight. Hopefully I'll have some time tomorrow to actually implement the puzzles and clean up the game.
I'm really stoked about how it's coming out though!