I missed AKJ 7 so I'm hoping to find time to make something for this jam :D
I've never made a 3D game for a jam so I'm aiming to do something 3D so I can practice my blender skills!
Hi everyone,
I'm Ellie, and I live in Nevada, but am originally from Sweden. I found this jam through the Ludum Dare page, and am really looking forward to jamming this upcoming weekend. I am conscidering doing the extended deadline, as I work evenings (so there goes Friday, and it's my turn to host -and cook for- DnD that Sunday, lol) but we'll see.
My background is in game design, and I particularly enjoy level design, but am neither programmer or artist, so it'll be an interesting challenge. Oh, and I will most likely do this jam in the Twine engine. :)
Best of luck to us all!
I'm new here so unsure of the rules. Please blast me out if this type of post is unwelcome. But a friend of mine and I finally made time for a Game Jam and found this community through your Ludum Dare post. And I'm so excited to have a community to do the jam with!!
Cheers to all! And may the odds ever be in your favor!
Willem
Greetings from France, where we'll be reforming the team from last jam! Our last time together was when we worked on Arkenstone (pictured on the right), and we're hoping to have a great week-end together again.
This is now the fourth jam for BalBoom, while Thrainsa and I have been guilty of numerous game jams entries on both Alakajam and Ludum Dare.
The last jam left us with mixed feelings. On one side it was fun to make a good old "platformer-with-a-twist" for the first time in a while (we used to do those all the time for our first jams in the early 2010s). On the other hand, it proved trickier than expected this time to code the mechanics we had in mind and glue everything together into a finished game. That left little time to polish the look and feel of the game, and literally zero time for audio.
We're still discussing what kind of game we'd like to do, but the main goal is to get the scope as small as possible in terms of code - and assets ideally, to leave plenty of space for polish.
Techs we'll most certainly be using are Unity and the Reason music software, the rest will depend on the game.
Have a nice jam!
Never learn anything from my past mistakes! (I'm not great at this but it's so much fun)
and it's my 7th alakajam but I failed the second If I remember correctly.
unreal or unity (or any other engine that will tempt me until the jam launch date)
blender
aesprite
fruityloop
cesca coil
paint.net
Everything will probably depend on my mental health. As always I will love going through all your submissions and see all of your beautiful beautiful projects full of nice things and creativity.
Thundercats out!
This will be my 8th Alakajam and my 17th (I think) game jam. Unlike my last two entries, I plan on putting all my effort in again. Historically, my "low effort" entries have done really well, but I think it was mostly a result of the type of design choices I made to fit those constraints. I'll be pulling another Lollipop Ninja / Whirling Blades / Spellcaster's Forest type of entry where I put in every bit of time I've got while likely losing sleep in the process.
Here's my last entry (which was made in 7 hours):
What I'm using:
I've done a ton of game jams now, so I decided to make a graph with all my Ludum Dare and Alakajam results. (Alakajam scores were halved to adapt the the LD's scale)
In the graph it definitely looks like I've plateaued in recent events, but all of my recent entries have been rather time restricted aside from my AKJ5 entry which had some serious design flaws. I hit an 8.0 (or 4.0 when scaled) overall for my last entry and I'm really hoping I can beat that. Every 0.1 you go past 4.0 gets exponentially harder though. 4.0 seems to be a pretty tough barrier to pass because of the way people rate things.
Good luck everyone!