Posts

Modular Hope progress 0

Wan • 5 years ago on November Challenge 2018 entry  Modular Hope

A quick update on my A.G. Hope update towards a sellable game (now renamed to Modular Hope).

I think I've spent roughly 8 hours on the game so far, and it's been mostly dedicated to rewriting the controls and physics for the game. What made things a bit slower is how I've been trying to take advantage of "data oriented programming" patterns that are making their way into Unity good practices.

I think I have a good base now for managing & structuring those modular spaceships, the current step being to implement docking on top of it. My first attempt hasn't been too great :P I attempted to optimize things by creating a single, large circle trigger on each room to detect other rooms within docking range… Except not only I have a little direction detection bug (see below!), but I just realized that in fact it wouldn't behave correctly in all cases. What I need to do is put a trigger on each of all 4 sides of the room.

To be continued…

Px Editor - A Pixel Art Animation Tool 3

DaFluffyPotato • 5 years ago on November Challenge 2018 entry  Px Editor

I finished Px Editor! I accidentally already completed the challenge since I was posting about my website on reddit which resulted in some sales/donations, so I decided to make Px Editor free, but allow donations!

UPDATE: Px Editor just completed the November Challenge on its own. Somebody already donated $3. :D

https://cmlsc.itch.io/px-editor

I am NOT going to make ANY money off my game...... 6

duel_05 • 5 years ago on November Challenge 2018 

I know I am not going to make any money off my game. I am just doing for the LOLs.
I have a cool idea for a modding system using web services and guids. It is going to be great.

You will enter a guid, and it will go to a web service to see if a mod is out there connected to the guid you used. Then it will download it into your game and you have a mod!

I'm Making a Shooter.... 1

duel_05 • 5 years ago on November Challenge 2018 

So, I am making probably the most common game genre in the world……a shooter! But I am going to make the strangest, most OP weapons and enemies that can possibly pop in my head!
I am starting out by making a boss that I have been dreaming of making for months now…. The Swarm! I am not going to tell what The Swarm is, because it's going to be a surprise!
Ya, so I am just having fun, making a game! Good Luck!

I dont know if it counts but i have scheduled release date of my latest game Jim is Moving Out! With catch... 1

Tbohdan • 5 years ago on November Challenge 2018 entry  Jim is Moving Out!

Im working on it for more than year. But im really not sure if i will manage to pull it out on time. Game should be ready 23th november. But then it all depends on nintendo and their internal check (yeah game will be released on Nintendo Switch). So im not sure if i will make it :( But its scheduled! But there is high probability Steam version will make it for november release

Anyway at least i can show you some footage and screenshots… if I will not make it, i will pull out game from challenge.

screenshots:
https://imgur.com/a/l5Y44Wk

some aplha footage:
https://www.youtube.com/watch?v=3N0Vv2RP5ig

btw game came out from Ludum Dare (in which it won gold medal for theme). Jam version is still available for free. check entry for links :)

I'm In! 0

DaFluffyPotato • 5 years ago on November Challenge 2018 

I will be participating in the November Challenge. I'll continue development of my pixel art tool and hopefully get it released. :D

It's based on my old pixel art tool:

I've still got a lot of stuff to do to catch up to my old tool. Hopefully I'll get it to a good state in November though. The planned price is $4.99 (basically a cheaper Aseprite alternative). Since it's the pixel art tool I use, so it'll receive updates in the future.

November Challenge accepted! 4

thomastc • 5 years ago on November Challenge 2018 

I have been working on and off on turning my award-winning AKJ 2 entry, Misty Isles, into a full-fledged mobile release. The idea is to make it about the journey of Odysseus, following the story of the Odyssey but making the characters a bit more colourful.

It still needs a fair amount of work: more levels, character art, dialogue, sound, music, and some more mechanics to keep it interesting. But it should all be doable in a month if I put my mind to it, and approach it game jam style: "don't think, just do it".

Oh, if anyone has a good idea for a title ("Misty Isles" is a bit boring), please let me know!