Misty Isles is a puzzle game inspired by Minesweeper and nonograms (Picross). You are looking at an ocean obscured by mist, with only a handful of clues poking through. Your task is to find out where is land and where is water, so your ship can sail through safely.
This is my first game built with the Godot engine. I'll write more about that later, but suffice it to say that despite some rough edges, Godot 3.0 seems really solid and well designed overall. Graphics were done in Inkscape.
There are 15 levels. Unfortunately, that left me no time to add any audio.
The game has been tested in Firefox and Chromium.
Post-jam update: the canvas now adapts to your window size, no more scrolling on small screens.