Yo, my name is Sayuki and I'm acting here as a concept artist! I started making games recently, please don't judge strictly.
Today l'm with Ruslan finished making a game for the current jam. For the first time it was difficult, but no less interesting.Thx to him for the opportunity to try his hand at this<3 I hope to continue to improve my skills in the field of concept games..
Just wanna share some tools for Unity created by me (hope this is allowed), and which I use in almost each game jam (where pre-made assets are allowed). They can speed-up development process, as they contains some ready for use common components & scripts.
All assets contains readme in their repo.
|Asset (+ link)||Description|
|Unity Template Project||Rich set of common components to start you new project. Contains both pre-made basic folder structure (for scripts, prefabs, materials etc and game components like movement, health, UI, game management|
|Profit||Scripts extensions in categories: coroutines, collections, math, components, etc|
All assets are being getting better from time to time.
This version features more puzzles, new areas, new creatures, music, and a background story.
Thanks go to everyone who provided feedback.
Brian Cavanaugh (cave music, victory music)
We've added a post-jam version to our 12th Alakajam! -entry, Search for Arryn!
In this version, we're inching closer to how we wanted this game to end up as, by including some small visual tweaks. However, the main purpose of this version was to fix the bugs that remained in the jam build, and so we did, to provide a better playing experience for those that just want to check out the game. :)
There's definitely still things we would like to improve upon and add into the game. For example, audio is a major feature that we agree would add a lot to the game, so that is on top of the list for things to be added. Thus, we may return to develop the post-jam build to create more of a fully realized experience!