Posts

Theme Out. sad 5

DaFluffyPotato • 5 years ago on 3rd Alakajam! 

I'm also confused as to why it says top 25% if there's more than 25% of the themes left…

I'm in boys! 2

Ztuu • 5 years ago on 3rd Alakajam! 

Been into game dev for almost a year now.
Been working on my second game Falling for Science for months now so will be refreshing to work on something else!

I'll be using Unity, Inkscape, Piskel and potentially Sketchbook pro

I'm in! 2

marmadukian • 5 years ago on 3rd Alakajam! 

This'll be my second gamejam this month. I did the shenanijam last weekend and had a blast.

Tools:

Unity
Inkscape/GIMP
Audacity
Visual Studio
Github App

I am in! 2

jsagerdev • 5 years ago on 3rd Alakajam! 

Hey everyone! I'm excited for my first post-college game jam. I get to shake off the rust from moving and really get to work on making something fun. This is gonna be a solo jam for me. Can't wait to see what everyone makes!

Tools

UE4
Maya
Photoshop
Audacity

I'm in! 6

PranavGM • 5 years ago on 3rd Alakajam! 

Hey everyone! I'm Pranav, a 12-year old, and I love making games! I'm now participating in the 3rd Alakajam. I couldn't attend Ludum Dare 41 last month, so this is going to be my first game jam. Here is a list of all software I'm going to use -

  • Aseprite - For my game's art
  • Bosca Ceoil - For the game's background music
  • SFXR - For sound effects
  • Python - The language in which the game will be written
  • Pygame - The primary module I'm going to be using
  • Notepadqq - The text editor I am going to be using (because I'm not going to use Nano. Just NO.)

=)

I'm in! 3

videogreg93 • 5 years ago on 3rd Alakajam! 

Can't wait for this jam, first time in a while that I don't have something else planned during a jam. Can't wait to see other peoples games, seems like there's gonna be a lot of people. As for my tools

  • LibGDX (I'm a die hard java fan)
  • Paint.net
  • FL Studio

50% of the themes are now out! 3

NiciusB • 5 years ago on 3rd Alakajam! 

So far, 2 of my ideas are still active, but people didn't really like Fireworks (Ended in the top 68%)

How are y'all doing?

My tools 2

larzdk • 5 years ago on 3rd Alakajam! 

Since people are posting how they plan on making their games, I figure I might as well follow suit.

Code
Since I'm doing this as an individual, I don't need fancy version control, just basically a glorified undo / backup system. Also since it's a browser-based game there's not really anything to compile. A few years ago I wrote my own file manager in PHP and ace.js-based editor - I usually just edit things directly on the same server that will eventually house the game.

The really cool thing I'm working on before the game will be the engine. The engine has two main components: a WebGL-based renderer and isometric game framework. This was initially developed during the last Ludum Dare but in a rush to get it done I wrote some absolutely terrible code. So instead I am planning to tidy it up and add new features. This time, before the jam even begins I'll have an engine that can handle things like:

  • large terrains without too much lag
  • terrain elevation
  • nicer shore / water effects
  • proper A-star pathfinding and collisions (hooking into pathfinding.js)
  • different types of blending between terrain types
  • fog of war
  • particles
    Aim is to get it to at least 90s standards of isometric engines, although it's possible I won't get all these features implemented in time. I've already improved it with better resource loading and font handling, so I'm optimistic I can tick off many of the things on that list.

Graphics
Graphics are usually my worst-scoring area in game jams. But I've been trying really hard to improve.

Typically I'll use Photoshop for just about everything. Sometimes I'll do some hand-drawn sketches, especially if the game I come up with calls for more complex art. I absolutely suck at drawing isometric characters though. Given that I'm creating this isometric engine, I'm considering pre-drawing a "base" isometric character and basing my other characters off this design. I considered 3D modelling my characters and rendering those, but I'm even worse at 3D modelling than I am at 2D pixel art. For putting together sprite sheets I usually use an online tool called Stitches. For making seamless textures this is a website I use sometimes.

Audio
Audio is usually my best-scoring category. I tend to think it's really important in game development but often neglected.

For sounds I like to get creative around my house, and just record them with audacity (free) and my laptop mic. I have a couple of plugins that I use to master my sound effects and edit them until they sound the way I want them to. For example, me whacking the side of my printer sounds a lot like a catapult. I'm also considering, since I won't need to worry about my engine in this jam, that I might even have time to record my own voice. Voice acting could be fun to try.

For music, I start drafting out ideas using a free program called Anvil Studio, which edits MIDI files. Then I use a shareware program called Synthfont to play the various MIDI tracks using VST instruments or Soundfonts in my collection. The resulting sound is usually passable although not as good as professional DAWs. To make it really sound good, if I have time, I will usually rerecord the music in many takes using different instruments / sounds. Then I'd use Audacity to mix them together and master them appropriately.

What Programs will my team use? 2

TexasFed • 5 years ago on 3rd Alakajam! 

Well its going to come down to what the theme is but the ones we are planning to use is:

Unity
Photoshop
Blender

I'm in o// \\o \o/ 3

Tipyx • 5 years ago on 3rd Alakajam! 

And I hope this time I'll spend less time in make engine & tools and making more gameplay :), but I think I'm gonna learn a lot again :D
As usual, I'll work with :

  • Haxe + Heaps framework
  • ASprite + TexturePacker for atlases (maybe some photoshop)
  • Not sure yet of what to do/use for Music & SFX… I'll try to put the minimum at least this time :D.

Good luck buddies!