Beet Drop!

Drag the mic, don't drop the beet!

Beet Drop

Keep up the beet! Make beats by dragging the mic around in 360 VR thanks to A-Frame. This is my first A-Frame game. I have recently learned A-Frame and wanted to test it. I want to hear your feedback. Play it here: https://puzzling-step.glitch.me

Tools

A-Frame VR
Glitch

Attributions

Floor Texture: Rawpixel.com, https://www.pexels.com/photo/background-design-luxury-material-935862/
Beet Texture: Rawpixel.com, https://pxhere.com/en/photo/1446221
Mic Model: 3dcorruptionstudio, CC-BY, https://sketchfab.com/models/ec19b0a1e1634974a44e6835f4cdc27f
A-Frame tutorial that made this possible: "Building an Immersive Game with A-Frame and Low-Poly Models" by Josh Marinacci, https://hacks.mozilla.org/2018/03/immersive-aframe-low-poly/

Comments (17)

SnowFox
 • 6 years ago • 

This might be a silly question, but are you supposed to make a beat to match the tempo of the background music, or is smacking red blocks the only goal? For a first entry into VR, it's a good start( though to be fair I was playing it on my Mac. the VR experience is most likely very different).

Orionintheforest
 • 6 years ago • 

This is a interesting game, and it took me quite a while before i knew what was going on around me. this is really neat. I bet in VR instead of a browser (like I was playing) this would be quite interesting to play!

Aquasheep
  • 6 years ago • 

@SnowFox Thank you. Yes, smacking the "beet blocks" (very difficult to tell what they are now that I look at them, but they were taken from an image of a beet when the actual beet model proved too expensive for A-Frame) is the only goal. I thought it would be nice to match the tempo. Didn't get there or see an easy way to do it, so I settled for just messing around without a real goal.

@Orionintheforest Thank you. I'd like to add hand controls and boxing gloves so that in VR, you'd be spinning in circles beating up beets to make beets. Probably a bad idea for people getting sick or something.

Prabh
 • 6 years ago • 

interesting game. VR games have a big problem that they need vr headset which everyone do not have.
i would recommend you to create non vr games

Rardo
 • 6 years ago • 

i can only imagin how it would play with VR, Kb+Mse is hard with this.

Kleinzach
 • 6 years ago • 

Vr is ambitious for a game jam. I appreciate ability to use mouse and keyboard for sure. I feel that it should have a reason to play to the rythm as that was the visual theme you were going for, but never the less it worked well.

Aquasheep
  • 6 years ago • 

Thank you all for the feedback. I agree VR is ambitious. I figure it's the time to start learning because anyone can make a Google Cardboard for almost nothing. That said, I have no VR; I just love having 3D games right there in a browser.

SadaleNet
 • 6 years ago • 

When I launched this game I was like "hmm. Why this game is so simple?" It turns out that this game is developed for VR.

Too bad. I don't own any VR gear. I guess I woudn't be able to experience this game to the fullest. I think this game should be rather fun to play with if I had such a gear.

And it's pretty impressive to pull out a functional VR game within 72 hours. Good job!

Aquasheep
  • 6 years ago • 

@SadaleNet Thank you! I'm hoping to get quick with prototyping simple VR games. I'd like to do a bigger one for Ludum Dare in two weeks.

thomastc
 • 6 years ago • 

I don't have a VR rig, so I played in the browser instead. Seems like my score goes down when a block hits the floor, and goes up if I whack it with the mic, is that all? Or is there something going on with the rhythm?

Anyway, nice audio samples, a pleasant change from the often jarring generated 8-bit stuff.

I'm sure this has been answered in other comments, but I avoid reading comments before posting so as not to be biased.

Wan
 • 6 years ago • 

Didn't get to play it in VR either, but it's cool to see experiments in that domain :)

Here it's obviously only a start, with little gameplay and no win/lose conditions, but I see potential in here. Making a virtual drums game in VR feels like a great idea. Promising!

(Looking for existing VR games I ended watching this, must be fun :D)

Aquasheep
  • 6 years ago • 

@thomastc Thank you for the feedback. And yes, I forgot to credit these awesome samples to Daft Punk on Human After All. I found them through a tutorial a while back that I can't find right now. Sorry for the lack of specificity there.

Aquasheep
  • 6 years ago • 

@Wan Thank you for your feedback. Yes, that game looks really fun, although it's basically moving in one direction and my idea was more of a make-yourself-dizzy (would it really?) spin-around-in-circles 360 paddle ball, with beats (and beets). I'm envious of how cool that drum game is. I also feel excitement because like you said, this is an experiment, and I hope we can break more and more ground into the uniqueness of VR and what it offers us as gamers.

Thrainsa
 • 6 years ago • 

Like everyone else I think, I didn't played it in VR so I'm sure it is different to play the game in VR.
There is not much gameplay for now but as you said you are learning A-Frame so it's normal.
Gamejams are a good way to test new things ;)

sebastianscaini
 • 6 years ago • 

I didn't get a chance to play it in VR, but it seems like it'd be really cool there!

I'm gonna see if I can find my cardboard and give it another play soon!

JALgames
 • 6 years ago • 

I was only able to play it in the browser. It's quite an interesting idea. With some polish, this might become a very fun experience, especially in VR.

Aquasheep
  • 6 years ago • 

Thank you everyone for the feedback. @sebastianscaini I'd love to see what it's like for you with cardboard. I may not have all the controls set up right for that, but I hope it will be fun.

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