Falling Squares

Squares.....falling......don't judge me, I made this in around 3 hours!

Squares…..falling……don't judge me, I made this in around 3 hours!
This game involves alot of squares…… I mean alot…..

Comments (18)

Rardo
 • 6 years ago • 

This is my comment!
There is no way
not to comment!

;)

duel_05
  • 6 years ago • 

HA.

Sammy6
 • 6 years ago • 

Cool game!

it was very simple, but that doesn't mean it's bad

It was really funny when the screen just got flooded with blocks!

one thing, is that there were no blocks on the right half of the screen.

Anyway, nice game!

duel_05
  • 6 years ago • 

I tried to fix the problem with the blocks on only the left-hand side, but I didn't have time.
Thanks @Sammy6

Wan
 • 6 years ago • 

It's a very small and unfinished game, but it's still quite fun to see this classic "catch the falling items" game turn into a joyful cube mess!

My feedback:

  • I wish there was some kind of victory/death condition (eg. missing 10 squares loses the game) and a bit of balancing so we could battle for a high score.
  • Also sometimes it seems like cubes I touched weren't counted, I suspect the collision box is smaller than our paddle.
  • The blurry text could have been fixed by making the font size bigger then scaling down the transform.

Anyway not bad for a 3 hour game ;)

Orionintheforest
 • 6 years ago • 

I really like this! I could have never made this myself in three hours in unity :P but anyway I like the little touches like after a certain point the cubes rotate, and in different directions and speeds for each one - For me they stop spawning after a while (when I hit 44) but other than that good job!

duel_05
  • 6 years ago • 

It didn't do that for me @Orionintheforest.

thomastc
 • 6 years ago • 

There is only a .exe in the .zip, so I think this is not suitable for macOS and Linux platforms. Pity, it sounded great!

duel_05
  • 6 years ago • 

But Unity says its for Windows/Mac/Linux? =-(
Sorry @thomastc

maartene
 • 6 years ago • 

Hi @duel_05,

You need to specifically tell Unity to choose a platform to build for. In the Build Settings you can choose the platform to build for.

See https://docs.unity3d.com/Manual/BuildSettings.html for details.

Does this help? If you make a Mac or WebGL build, I'll come back and play your game!

Kind regards,

Maarten

duel_05
  • 6 years ago • 

Okay, I'll do that later today. Thanks @maartene!

duel_05
  • 6 years ago • 

I'm sorry @maartene, but the computer that my game is on is broken. I can't do it. =-(

voxel
 • 6 years ago • 

The onedrive link is expired or deleted! I can't play the game!

duel_05
  • 6 years ago • 

I'll fix that right now!

duel_05
  • 6 years ago • 

I fixed it @voxel

Tbohdan
 • 6 years ago • 

Everyone can see that you are begginer (which is ok). And jams are great opportunity for learning some stuf in pressed time window. So kudos for that.
And now something about game: there is basic gameplay. Ok. You catching cubes. Fair enough. But thats it. You need to think about game design. For example: What happens when you lost? Do you get score? Do you restart level? And in wich way you visualise level objectives or restricts? For now, when you loose cube game stops droping them. This is game over scenario. But there is no restart button (at last i did not found it). So you stuck in game with nothing to do, only option is kill game and run it again.
So: you need to implement basic game flow behaviour. My suggestion: when game is over, invoke UI text with "press R to restart". So palyer can restart their game score, etc.
It seems that its one hit kill game. Meaning that you have to catch them all. Which is ok. But some text explaining that would be nice. Something like "dont loose any cube".
Next: your player can leave game scene. Which is never good.
So my opinion (it will be honest so please take it easy): you made your fist step. You made more or less game in 48 hours. Which is enough at this point. As for game: i cannot tell its good. But its game. Game which you made. On game jam in 48 hours. Congratulations! And now get to work. Make another game. And after that another. And at some point in your gamedev cyclye, look back at this one and be amazed about your progress :)
Thank you for your entry and effort :)

duel_05
  • 6 years ago • 

Thanks @Tbohdan! I know, it's not much, but I am still learning! =-)
I only joined this game jam because I needed something to help me finish something, big or small.

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