Falling in love, for the last time

A (very) short interactive story about a defining moment for most of us in our lives.

Too bad, I wasn't able to finish this in time for the ranked event.

Anyway, there are really two parts to this entry:

  • the story: yeah, I know, I'm no writer. Consider it the "programmer art" of story tellings;
  • the engine: I kinda like it. Will probably go further with it. If you are interested, let me know. I can share the source with you.

Tools used:

  • Unity3D;
  • Ink integration for Unity;
  • Sublime Text and Inky (for writing the story.ink file);
  • Affinity Photo;
  • Logoist 3;
  • Garageband.

Known Issues:

  • (WebGL) No sound on Safari/macOS. I believe this is a known Unity (WebGL) issue.

Comments (14)

Mensley
 • 6 years ago • 

Great game I would have enjoyed a possible less happy ending. the only thing is that the sounds didn't fow into eachother maybe you could have faded them in and out to make it sound better.

That was a different interpretation of falling, but it worked out so well

SadaleNet
 • 6 years ago • 

That's a nice one. While I was playing the game I was worried if it had a sad ending. It doesn't. :)

It's a good one. I like the music and the words. And I like the ending.

Too bad. I'm single in real life. :(

I wonder if you're from UK or something. I notice that you spelled the word "realize" as "realise".

maartene
  • 6 years ago • 

@Mensley, thank you for your feedback! You are very right about the audio changing too abruptly. As there is still some "Unrated" time left, I whipped up a quick crossfade option and published a new build.
Also, at first, I dabbled with the option for declining the marriage. I.e. say no and/or run away. But I found it very difficult to put into the story in a more or less natural way. I guess interactive fiction is hard.

@SadaleNet, thank you for your kind words. I'm from the Netherlands (almost UK I guess). I'm not really for sad endings - bittersweet maybe.

I'm gonna check whether you have entries too and if so will play and rate your games.

cygni
 • 6 years ago • 

What a sweet game! The main audio during the game is really nice, so that was a good pick.

I did notice that there were a couple of typos/small errors, like "off" instead of "of" and either extra spaces between words when the narrative branched or missing spaces between words. But overall I like the story, it made me smile :)

Prabh
 • 6 years ago • 

Really a perfect match for story fans

Rardo
 • 6 years ago • 

awww thats nice, option 1 seemed to fit me, 2nd was the same, 3rd… na way off. XD
But still lovley little game. Nice one!

Sammy6
 • 6 years ago • 

this game was really funny!

it was cool how the fiance responded to what I chose in some really hilarious ways!

But, there were a lot of typos.

If I had one suggestion, maybe add some sad endings, or maybe you can choose "I don't", then the music would cut off.

Anyways, this game was great!

duel_05
 • 6 years ago • 

Great game!

thomastc
 • 6 years ago • 

I guess my fiancé hasn't really prepared her vows, she's clearly improvising :)

Lots of choices here, and it's great that they come back later. It's a pity though that they don't change anything significantly. Would have been nice if the whole thing blew up if you said the wrong things.

maartene
  • 6 years ago • 

@Sammy6, @thomastc being able to decline to marry was indeed one of the things I really would have liked to include, but I just couldn't get a story flow together where that would have made sense. I agree that it would have been awesome, i.e.:

  • you say stuff, you fiance responds and based on that you decide not to marry;
  • you say stuff, your fiance slaps you in the face and runs of;
  • you say stuff, your fiance responds and when the priest goes: "if there's anyone who objects to this marriage…".

Now to think of it, that seconds situation wouldn't have been that difficult to include: "Honey, there's just one thing you need to know about…"

voxel
 • 6 years ago • 

Nice to get some interactive fiction happening, raises the intellectual level of the jam slightly ;)

I especially appreciate it when IF includes little extras, like audio and some visual effects. Nice presentation and subject. But such a hammy use of the theme!

HuvaaKoodia
 • 6 years ago • 

Interactive storytelling in a jam, hmm. Taken that I'm writing an interactive novel at the moment I might as well say something.

Short and sweet. Too sappy for me, at least there was a little bit of drama. Apart from the typos the writing is adequate.

I can't help it, but whenever I read something along the lines of "you did X" it takes me right out of the story. I'm not part of the story, I will never be part of the story; the story is all about fictional people, I'm real! This is probably just me though.

Ehhhh, ah… I don't have enough experience with the medium to really get into the nitty gritty, whirly swirly, meat and taters mash of the storm, so I'll leave it at solid work!

Kleinzach
 • 6 years ago • 

I really like seeing more interactive fiction. I myself have been trying to incorporate tools like ink or twine into some of my projects, so this is inspiring. It's cool to see a working example of ink in Unity, because thats the tool that I've been eyeing the most.

jlindskov
 • 6 years ago • 

Haha! Funny game. Cool idea with a interactive story even tho i agree with HuvaaKoodia that it might be a bit too sappy for my taste. But good work! :-)

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