Falling in love: scientific simulator

Drop your heart with skill, and hope for falling in love

Game done for the 4th Alakajam. Subject was "FALLING".

The game lets you drop your heart in hope of falling in love. It will fall amongt obstacles, little blisses and sorrows, an finally… give you a score.

The game has several levels, and you can challenge yourself with the achievements! It can be played with mouse or touch (phone, tablet, …)

Enjoy, and of course all feedbacks are welcome.

Voting results

Overall
17th
35%
6.231
Graphics
28th
59%
4.769
Audio
19th
39%
4.333
Gameplay
23rd
48%
5.640
Originality
13th
26%
6.960
Theme
9th
17%
8.040

This game entered in the Solo competition (46 entries).

Comments (15)

psevrain
  • 2 years ago • 

Now working on iphone and android tablet

laaph
 • 2 years ago • 

Brilliant little idea! I would love some expansion on this!

SnowFox
 • 2 years ago • 

This was a really cute plinko game. I found myself playing a more than a few rounds to see what each little pick up would do. The phone messaging was a nice touch

akusan
 • 2 years ago • 

Great game you have there. Pretty impressive use of theme. Simple fun concept. Feels like it is too short though. But the use of physics and corresponding sound effects was really nice. Thanks for sharing! This is my 1st Alakajam and it's nice to see games like yours.

Orionintheforest
 • 2 years ago • 

I would have never thought of "falling in love", that's more creative that I could have ever been.

Prabh
 • 2 years ago • 

Really a unique idea. Keep it UP.

Talia
 • 2 years ago • 

Haha It's kind of like a pinball game but you can't control the environment. It would be nice if there were more variety in the texts =)

Rardo
 • 2 years ago • 

"it was certainly worth it" -agreed, Well Done

SadaleNet
 • 2 years ago • 

That's a nice one! The achievement makes me wanna keep playing the game again and again. Too bad. I only managed to get the first one even I tried like 5 or 6 times. :(

Anyway this game is fun to play. :)

Takko
 • 2 years ago • 

Loved it ! The concept made me laught, brillant idea of yours to make this type of game.
I enjoyed the phones messages when the heart touched the icons, in this way I would have love there were more differents (often the same messages).
Simple graphics but efficient.
I would have like too some music.
Awesome work, moreover knowing you made this alone!

smbe19
 • 2 years ago • 

Cute little game. The physics was sometimes a bit buggy and it was therefore hard to predict where the heart would go. Also, there are some typos in the messages, but maybe this is on purpose? Very interesting idea.

HuvaaKoodia
 • 2 years ago • 

Pachinko of Love! Stop giving Konami any more ideas…

Hits the theme twice! Gravity is a safe bet, while the love part is actually mostly set dressing. Still, some creativity points there.

Looking for high scoring routes is challenging enough. Some of the levels are much easier than others. It would be nice to be able to choose the level from the menu.

The audio visuals are the weakest link. Functional, but crude.

Solid work.

thomastc
 • 2 years ago • 

This is more fun and addictive than it has any right to be. Especially the achievements made it interesting. Some more juice would really polish it off. And maybe procedural levels?

psevrain
  • 2 years ago • 

Thank you all for your feedbacks!

@Snowfox "Plinko"! that was the name I was looking for

@Talia : for the record, I wavered a lot between a pinball and just let the heart fall. I decided for the plinko (thx Snowfox ;) ) because it seemed more in the theme.

@rarod That was very nice :)

The first lesson learnt is that I should have made a little effort and write much more text-messages. At the end of the jam I was not reading them anymore, and thus neglected them. It might be a good way to introduce a story or funny words.

Second is the different levels. 2 out of 4 were drawn in the last 15 minutes… and I agree they are difficult and less interesting. I take your idea @thomastc of procedural levels. A friend talked me also about writing successive levels with goals / challenges like in candy crush for example. I like both ideas…

And, of course, I could take some time to have decent graphics, and get open source music.

Your advices and nice messages push me to work a little more and try to propose something more polished and structured.
Thx the community :)

(I'm still eager with comments and ideas if you have any)

euske
 • 2 years ago • 

I like the game mechanics, but I feel the lack factor is too strong. I sometimes get too many broken hearts that kinda guarantee a negative score. It's addictive though. Good job!

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psevrain

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