Game done for the 4th Alakajam. Subject was "FALLING".
The game lets you drop your heart in hope of falling in love. It will fall amongt obstacles, little blisses and sorrows, an finally… give you a score.
The game has several levels, and you can challenge yourself with the achievements! It can be played with mouse or touch (phone, tablet, …)
Enjoy, and of course all feedbacks are welcome.
Loved it ! The concept made me laught, brillant idea of yours to make this type of game.
I enjoyed the phones messages when the heart touched the icons, in this way I would have love there were more differents (often the same messages).
Simple graphics but efficient.
I would have like too some music.
Awesome work, moreover knowing you made this alone!
Pachinko of Love! Stop giving Konami any more ideas…
Hits the theme twice! Gravity is a safe bet, while the love part is actually mostly set dressing. Still, some creativity points there.
Looking for high scoring routes is challenging enough. Some of the levels are much easier than others. It would be nice to be able to choose the level from the menu.
The audio visuals are the weakest link. Functional, but crude.
Thank you all for your feedbacks!
@Snowfox "Plinko"! that was the name I was looking for
@Talia : for the record, I wavered a lot between a pinball and just let the heart fall. I decided for the plinko (thx Snowfox ;) ) because it seemed more in the theme.
@rarod That was very nice :)
The first lesson learnt is that I should have made a little effort and write much more text-messages. At the end of the jam I was not reading them anymore, and thus neglected them. It might be a good way to introduce a story or funny words.
Second is the different levels. 2 out of 4 were drawn in the last 15 minutes… and I agree they are difficult and less interesting. I take your idea @thomastc of procedural levels. A friend talked me also about writing successive levels with goals / challenges like in candy crush for example. I like both ideas…
And, of course, I could take some time to have decent graphics, and get open source music.
Your advices and nice messages push me to work a little more and try to propose something more polished and structured.
Thx the community :)
(I'm still eager with comments and ideas if you have any)