Museum of the Jam

Explore the museum of Alakajam! events and entries.

Museum of the Jam is a casual showcase game of the Alakajam! game jam. Explore the museum where you can browse its previous events and entries and answer quizzes about them.

It started off with a connection to the theme but pretty quickly islands changed into rooms of a museum as it just made more sense.

Tools used:

  • Alakajam! API ;)
  • Unity 2021.3.8
  • Rider 2022.1.2
  • Inkscape
  • GarageBand
  • Audacity

Voting results


This game entered in the Solo competition (12 entries).

Comments (13)

 • 1 year ago • 

Wow, this was insanely good. The machanics are super nice and everything flows so well. Super pressive work!!! This is also the first Alakajam I have partaken in so it was super cool to learn something!

 • 1 year ago • 

What a fun and meta idea, and an innovative use of the Alakajam API as well!

The little flourishes (like the interactable objects, embedding the details for the game, and even the inclusion of comments though bots displaying the commenter's profile picture) is what makes it feel extra entertaining.

Thanks for the stroll down memory lane! :D

 • 1 year ago • 

Very enjoyable game for an alakajam fan such as myself. I liked how the exhibits were generated and all the little extra details such as being able to change the colour of your hat. Plus the quizzes at the end of each section were a fun touch.
I will however be rating this game 0 stars as it did not feature any of my games, good day.

Antti Haavikko
(@anttihaavikko)  • 1 year ago • 

Saw plenty of your games on it while dev testing at least. But it does priotitize users with avatars though. @Baconinvader

 • 1 year ago • 

@anttihaavikko The last time I gave my profile an avatar the servers caught on fire

 • 1 year ago • 

This is such a nice entry. I really appreciate the effort to get the interface to the api running and putting all of that into the game.

The animations and faces are so adorable! There is a lot of detail with the particle effects, the controls feel very direct and the questions are also a nice addition.

Overall a really nice entry!

 • 1 year ago • 

Really amazing job. Surprised you could get so much done in a weekend. unlike bacon, I gave it high marks cause I found myself ROFL. seriously though great job

(@xXBloodyOrange) • 1 year ago • 

I played your game on stream :D
I even saw one of our games. I was really, really happy.
I just learned later, that whenever you start the game new, you will see different games, which is pretty awesome.
The whole idea is great!

Antti Haavikko
(@anttihaavikko)  • 1 year ago • 

@xXBloodyOrange Cool thanks! Nicely done on answering all the questions wrong. 😜 To be honest though, you were served quite a few hard curve balls like comment and karma counts.

Yeah it's completely random. Every new floor it picks a random event and then populates the museum from three random entries from that event. The game will keep on growing by itself as long as Alakajam! events keep happening. 😎

Wonder why the animated GIFs failed loading for you. The are a bit slow to load as Unity doesn't support them and my reading each frame to a texture separately is far from optimized and might be still quite error prone. I'm sure I saw the Thyl's Tale GIF during the development so there shouldn't be anything in that fail that specifically fails the loading. Could have been that it'd have appeared after waiting a bit longer (that is quite a long GIF) as you didn't hang in there too long and I think it was the first room too so it didn't get the time to load in the background either. But I don't think I was any GIFs play in your run.

 • 1 year ago • 

I'm So Meta, Even This Acronym.

This museum is absolutely fantastic!

The first thing I noticed is the main character, who is just so super adorable and dynamic despite being a television set. All the other stuff in the game feels really alive too. The art style is really very simple at its core, with just a few simple shapes, but the combination of motion and lighting makes it look much more sophisticated than it really is.

Having been around since the very first Alakajam, I recognized many of the entries, so this really was a trip down memory lane. Had to run for quite a while until I found one of my own! Minor gripe: there were duplicate events as well as duplicate entries (didn't see any duplicate entries within the same floor though).

At first I didn't realize it was a game and I was supposed to commit details to memory, of course. But even after that, most of the joy came from seeing all those games again that would never have existed without Alakajam.

And look what I found! Pity that this screenshot in particular wouldn't load; maybe something was throttling me because I ran through pretty fast at this point. [Edit: just read the thing above about animated GIFs, that's probably it.]

Antti Haavikko
(@anttihaavikko)  • 1 year ago • 

@thomastc Thanks for the feedback!

Yes my main intention indeed was to make it as a bit of a showcase and a trip down memory lane. Added the quizzes there just to break apart the repetitiveness and introduce at least some gamey element to it.

It picks random event and three random entries from it every floor and indeed can show dupes. Maybe on hindsight it would have been nice to add a "memory" of already shown stuff to not show that much duplicates.

And yup, I'm not an artist by any means really but I an indeed draw basic shapes. Even the "lights" are really just white wedges with some transparency. But when there is enough basic shapes with some animations and shader magic, they start resembling something. 😅

 • 1 year ago • 

To be clear, that bit about art style was meant as praise, not criticism. Getting the best possible results with limited time is what game jams are all about, and you did that admirably.

And well, even the most famous paintings are made of "basic brush strokes" if you look closely enough, eh :)

 • 1 year ago • 

Overall amazing experience, as expected. Everything looks pretty and the idea is so cool! I only noticed one minor thing to complain about. I think left-right controls should be implemented in a way where last pressed direction takes over. I probably don't remember to implement it like that in my games either, but here the character stops. GetAxis probably does that…
Anyway, thanks for this treasure of a game!

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