The Hollow Trunk Odyssey: Adventure With A Fun Guy

This game was made for the AlakaJam 2022. You are a snail, venturing through the depths of a hollow tree trunk. Dangerous red mushrooms block your way, and green mushrooms can be collected at your peril.

Voting results

Overall
15th
82%
4.786
Graphics
6th
29%
7.000
Gameplay
16th
88%
4.429
Originality
14th
76%
5.143
Theme
14th
76%
5.071

This game entered in the Solo competition (17 entries).

Comments (11)

heyheyhey
 • 2 years ago • 

That is one FAST snail! I like the simple controls and moody environment. Sad to say, I could not get past the place where there are rows of red mushrooms on the top and bottom (just after the first green mushroom). I thought I could drop into a space between the mushrooms, then jump back to the other side, but it was impossible. Maybe other folks here who are more dexterous than I will have better luck. Regardless, I think this game can be improved by reducing the number of red mushrooms and reducing the speed of the snail (or giving the player control over the speed).

euske
 • 2 years ago • 

The hit detection was unforgiving and I couldn't get pass the second level.

Cuddl3s
 • 2 years ago • 

Hey thanks for making that! I really liked the art style, especially that 2.5D feel and the nice particle and light effects. I have a couple of suggestions:

  • As others have noted: the difficulty spikes up way too fast. In these flip-the-gravity types of autorunners the hardest mechanic is switching the gravity continuously so you keep on "flying". That should probably not be the mechanic in the second level but the last part in the last level :)
  • I found it weird that the green mushroom collides with you. That being said, I haven't gotten that far, and maybe that is a mechanic in itself (like bouncing on green mushrooms) - if so, then ignore this comment ;)

It's a shame that it became difficult so fast, because I would have enjoyed playing it a bit more, and discovering new mechanics in every level. I especially liked the way new things were introduced (Red = bad) :D

Baconinvader
 • 2 years ago • 

I liked the graphics and the concept, but unfortunately I found the game to be too difficult and I couldn't get past the second level. I think it would be easier if the switching of gravity was less floaty, or if there were less obstacles.

Synchronleuchter
 • 2 years ago • 

I think the second level isn't all too hard once you get a hang of the rhythm you need to tap Space in to float in mid-air. For a jam game, I wouldn't expect the level design to gradually teach me how to do that, but in a production release I'd expect to be eased into this technique.

However, I think there are ususally two pain points when a situation in a game frustrates you: how much you feel responsible for the failure and how long it takes to retry. I think if restarting the level were quicker and the last checkpoint before that challenge a little closer, many players would try harder at beating this level.

Moreover, what exactly did the green mushroom do? I only understood it is "good".

All that being said, I liked the game enough to power through! Thank you! 😁

Obelex
 • 2 years ago • 

I really like how the art style, the particle effects, lighting, stretch and squash animations, animations on the background text, and parallax come together.
But I feel like the game is too short with only a very easy first level and a very difficult second level (it took me some time to understand you could change gravity in mid air, and some more time to actually complete the level). I would have liked at least one or two levels in between with a moderate difficulty.
Also it is weird that there is only one green mushroom in the game, the maximum score you can get is 1. Although I understand that with some more time you could have added levels, with green mushrooms in different places etc.

automatonvx
 • 2 years ago • 

arghh yeah I couldn't get past the beginnign of the 2nd level, couldn't master the mid air flight even after repeated attempts. Shame because the art style was charming enough, I would have happily played through some levels to develop my skills if it had been more forgiving. I agree with @Synchronleuchter that if you could restart faster to get to the pain point when you die it would also really help the player stay engaged and want to try more.

adkiem
 • 2 years ago • 

I liked the idea and interpretation of the fungi theme. Cute snail : ) However, I find it a bit difficult to avoid all the red shrooms. The interpretation and feedback when hitting SPACE BAR could be a little more precise and fast to help with that.

oOBloodyOrangeOo
(@xXBloodyOrange) • 2 years ago • 

Heya, I played your game in my stream last saturday
and… i have to admit i really suck at this game. I could not make it past the tutorial and always died right after the green mushroom… and lost patience rather quickly…

If you like to see my miserable attempt to play your game, you can see the sad result here:
https://www.twitch.tv/videos/1416408407?t=0h58m49s I copied the timestamp where your game starts. :)

M2tias
 • 2 years ago • 

Boy, that escalated quickly! The first level was pretty easy. Not too easy for the first level. The second level was CRAZY HARD! :D
I think you could have maybe switched the second and third level around.
The graphics were great. I liked the animated help texts.
The mechanics were nice. I wish there was a couple of easier levels in between so it would have a bit more content. But it was a good one for the first alakajam entry. Hope to see you participate again!

thomastc
 • 2 years ago • 

It looks very pretty! Unfortunately, the section after the first green mushroom is way too hard for me. It's also not clear why "green = good"… maybe that becomes clear later.

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