Procure all the gems hidden in these ancient ruins, but minimize the damage you do to this invaluable cultural heritage.
Everyone knows that ancient ruins are filled with ancient treasures, just waiting for enterprising adventurers such as yourself. To clear a path through the ruins you have to smash them up a bit, just try to take it easy so UNESCO won't get mad.
Best played in Chrome! (In Firefox the game can be quite unplayable unfortunately…)
We'd love to hear your feedback. :)
Tools:
CraftyJS, InkScape, Audacity,
I really dig the concept of this puzzler! Trying to plan your moves ahead so you don't block your path to a diamond was super fun! A couple of little suggestions:
I wasn't a huge fan of the hidden gems, as they just meant I had to randomly destroy some blocks hoping to find them while also hoping those blocks weren't needed to get to the other gems.
I think you marked the falling blocks as deadly immediately, maybe a more forgiving option would be that they push you down with them until you are squished between them and the ground / another block?
Sometimes it was hard trying to position your character in a way that you would be able to destroy an adjacent block but not be killed by the blocks falling onto that other cell (because a small part of you probably touches the cell that gets squished).
Other that that I really enjoyed playing this and did so for quite a while ( wasn't able to finish the one with the 3 flying dirt colored blocks tho :D )
A good puzzle game, with the difficulty of levels well balanced. Most of them seem hard at first, and there are enough combinations to make them feel overwhelming to figure out on the first attempt, but with enough trial & error and thinking the next moves, each puzzle slowly reveals itself… until we figure it out. Quite satisfying.
The art style is very effective too. I like the tileset, and overall the use of textures, simple patterns and subtle shading to give the environments character.
My main feedback would be to let the player jump up to ~0.2s after falling off a ledge to make controls more comfortable, as is common with platformers.
I'm undecided about the hidden gems that Cuddl3s didn't like: on one hand it can be fun to break down the level and figure out where each hidden gem could be, on the other the high score system clearly needs us to break as little walls as possible so it makes it impossible to aim for a high score on the first playthrough.
An enjoyable puzzle game!
The complexity scaled well, and meshed well with the platformer mechanics. I was only blocked a few times due to "being bad at platforming" (vs. "not solving the puzzle correctly")
The art clearly communicated the different types of blocks. Although the hidden gems worked slightly against this, this you then had to "brute force" the puzzles anyway, to a certain extent.
Occasionally, the jumping felt a bit sluggish, but most of the time the controls felt responsive and "fair". (I played the game in Chrome)
I liked the interpretation of the restart-button as well :D
Really good puzzle game! It felt intuitive and satisying to play, and the level progression was great too! Couldn't really find much to fault, really. I guess some music would have been nice (though the sound effects that were there were enjoyable). I also think the game could have been optimized a bit better I suppose, I was playing on chrome and still got the occasional bit of lag. Overall though, excellent job!
# | User | Score | |
---|---|---|---|
1 | @Papaver | 27 | |
2 | @Obelex | 29 | |
3 | @Wan | 37 | View all 3 scores |
Cool little puzzle platformer, I like the concept of trying to minimize the amount of damage done to ancient ruins, nice way to fit in the theme. I'm not much of a puzzle game person myself, but I found them a nice little challenge. Was finding it pretty laggy on firefox that was making it frustraing trying to actually execute what I was planning sometimes. Realized after it works better in Chrome so should have tried that sooner. Art is also tasefully done and has a nice clean look that makes it easy to understand the block types. Just realized you mention it runs bad in firefox in the description also, ha, amazing how players skip reading any text. Nicely done, a solid entry all round.