A single fighter can do more than an entire fleet
A vital solar system of the Gimbal Sector is under the hands of our enemies. Thankfully, our soldiers heroically managed to gather plans of their main destroyer. Their ship is a force to be reckoned with, but it also has its weaknesses.
You will be sent on a special mission to make it vulnerable to our long-range missiles. You will be armed with annotated plans of the destroyer… and guns. Of course.
In the menu, click on the pages to browse the secret plans.
Certain turrets are equipped with shields and/or have energy sources. For either of these, specific targets can be destroyed to make shield and the turrets themselves inoperable. The recommandations of your intel hint at the most efficient way to complete each objective.
The controls initially felt great, but there was something a little off with it, which I couldn't place my finger on. Not sure if I just kept accidentally using A and D to try and turn then inadvertedly would start rolling and disorientate.
It felt pretty epic for a gamejam game, with the scale and the "tiny ship takes on giant battle ship" theme. I enjoyed the presentation of the objectives via the documents and blueprints, and enjoyed the slight starwars parallels.
Good work <3
This was definitely something different and refreshing relative to most other game jams I've played. The visuals looked nice (although I wish the space part were a bit darker). Shooting stuff up was fun, but I didn't feel like there was much challenge in the game. For most of it, I didn't even need to get within firing range/angle of the turrets. Even when I did, it didn't pose much of a challenge as it was for a short period. It would've been cool if there were other ships chasing you around that you had to either avoid or shoot.
I enjoyed the implementation of the ships theme, but the map theme didn't really add too much to the mechanical experience. It definitely helped since I would've wandered around more without the plans, but it also wouldn't have mattered too much.
The game could use a bit more challenge and innovation, but overall it was very well put together. Good job!
Not my cup of tea. But I see ships, and there were maps. Didnt see chaos, tho.
Controls worked. I found myself wishing that the cannon would shoot me.
Good job.