I was hoping "Don't Stop" was going to be the winning theme. You know, for something to do with cars, or rather busses and boats. But when the "You Can't See Everything" was announced I had an immediate draw to extend the Archer game I just spent 7 weeks creating. Obviously just adding a feature to a built game is against the rules and spirit of a game jam, so I would have to find a way to cut some corners and build it in much shorter time.
Luckily due to experience and knowing how the big project was structured it took a mere 4 hours to get get basic control, arrows flying, arrows colliding with ground and arrows colliding with an entity, spiders. This includes extremely basic/roughed out art.
I have the base of my game done. I can make levels and eye candy for the next 27 hours. :D
Hi everyone!
We got started late, but we're stawming ahead. So far our theme involves puzzles, lots of pairs of glasses and some disappointing fruit.
My teammates are wrestling with how to do anything in 3D in Unity (why did we choose 3D again?) while I play with colours. Here's a sneak peek of one of our puzzles…
This is my first attempt to do something.
The idea is to get resources until you can have your way out from the darkness.
You start by seeing nothing but the wood and as you get different resources you can upgrade your fire pit . Once you get that you will be abble to see more objects like rocks or iron.
As your fire is stronger so the enemys are too.
Good Jam you all.
Cya
Just woke up from an alcohol-injected brainstorm.
Remember kids, don't drink and code…
Not ready to share anything conclusive yet but everything seems to go fine.
I should be able to build something before mid-day.
GLHF everyone!
Didn't manage to get much done on Day 1. Hit a snag related to Godot's Area2D.
Jam started quite late here so I couldn't get much done yesterday, however I did have time to do some brainstorming and I have decided to make an adventure game with a Space Quest 1-esque text parser where you travel through space, recovering corrupted map data to find your way home.
I've also gotten basic movement working and written a string splitting function as GameMaker doesn't come with one.
Well, i will try to make a game. No idea yet, but looking for it.
So this is my first try at Alakajam! Did some LD before, though.
Took some sleep (did not end well, I dreamt of the theme as could be expected), and I'm starting now.
This will be a one-person game, developped in threejs and JavaScript.
Most probably some Blender modeling, and, if the time permits, I may give a try at Ableton.
glhf!