Posts

Progress, sort of... 2

toasty • 6 years ago on 4th Kajam 

I got my model loading working today. It's been a bit of work but my OpenGL understanding has increased massively. I've also learned what happens if you specify the wrong image format ^^

I'm in! 2

toasty • 6 years ago 

I'm in (somewhat obviously)!

I'd like to make something top-down and tinker with some adversarial AI. I've been hacking around with OpenGL quite a lot in recent weeks, and would love to turn my delicious spaghetti codebase into a game for this jam. Time might be a little tight as it's very rough and incomplete, so if that fails, my back-up plan is to use Old Faithful and whip something up in JS.

Would also be nice to turn my abysmal 1/3 attendance record into a pitiful 2/4. We'll see!

I'm in for the Kajam :D 3

Raindrinker • 6 years ago on 4th Kajam 

I love Artificial Intelligence, I actually just finished computer engineering, and did some things in that department, but I almost always end up disappointed when I try to really go deep with AI in games.

A project I had in the backburner for some time is a game like the ones by Zachtronics, where the player is asked to "program" the solution of a puzzle, with a lot of freedom. I once tried to envision a game where you design the "orders" for a military squad, almost programming without noticing, and they follow them and hopefully end up victorious. Gladiabots does something similar with quite a success.

I'd really like to make a game like that, a game that is thinking-heavy, but you're not solving puzzles, you're solving problems.
https://www.youtube.com/watch?v=w1_zmx-wU0U (Mark Brown's video on that)

Ill decide a genre (puzzle platformer probably) and design an interface so you can "program" the player character/s. Let's see how it goes.

Good luck to all! :D

I'll be joining once again! 3

Wan • 6 years ago on 4th Kajam entry  Uncanny Ballet

Hopefully today's not yet the day I will break my achievement of entering all Kajams. Here's a quick look at my previous entries:

1st Kajam 2nd Kajam 3rd Kajam
Theme: Game juice Theme: Sound Effects Theme: Story


Rat Park


Kommandant RNLF


Unknown Sender

For this new event I'm currently thinking of the following:

  • Pixel-art platformer on a unique, single-screen level
  • 1-on-1 fight against AI with a variety of items
  • Randomized weapon/heal/buff spawn

In short, something close to a simplified Super Crate Box with a nice opportunity to have fun with the AI. I don't think I'll do too much technical research on AI in general, I'll just have fun with a finite state machine.

EDIT: First progress gif (red is an AI jumping around randomly)

EDIT2: I have created a page for my work-in-progress entry as Robot Duels

Save the Civies released! 2

HuvaaKoodia • 6 years ago on 4th Kajam 

My first project as an independent interactive-digital-media developer is finished.

is a pausable real-time light-tactics single-player competition.

Try the WebGL demo

Here



Cheers!
PS. Project 2 has begun!

Timelapse 0

bradur • 6 years ago on 2nd Alakajam! entry  Lights, Camera, Shoot!

I finally got around to completing our timelapse for 2nd Alakajam. It features a webcam and screenshots captured with Chronolapse from me and @Juutis.

Lollipop Ninja Post-Mortem 0

DaFluffyPotato • 6 years ago on 2nd Alakajam! entry  Lollipop Ninja

This was an interesting game jam because of the fact that my theme won. Although I didn't have any ideas for the theme. I was really hoping that one of my other themes would've won. Nature(one of the two) got 11th place.

My goal for this Alakajam was to make a game that was fun(placing high in gameplay). I somewhat failed at that because I made it too hard, although I still managed to get 4th in said category. I've been focusing on gane aesthetic for a while now, but this time I tried to do something different. I ended up placing 1st in graphics, so it seems like the graphics category is unrelated to the quality of the aesthetic in popular opinion. When it comes to aesthetic, my favorite game I've made was The Crushed Sky from the last Ludum Dare. I think the quality of the aesthetic can be seen in the mood category for the Ludum Dare. It would be really nice if aesthetic/mood were a theme in the AKJ.

What went well:

  • the artwork
  • visual fx
  • mechanics

I think that the graphics were a clear success along with the visual fx. I think that I was capable of doing the visual fx better, but I didn't have very much time for it because I was busy on Sunday.

The mechanics felt really good in my opinion. I used a few platformer tricks to make everything feel nice. The one issue here is that the wall jumping system I used to make it a bit easier felt a bit unnatural to some people. A few people never figured out how wall jumping worked with my system even though it was clearly stated. I'm really not sure what a good way to do wall jumping is. The standard way would've resulted in a lot of pain in the fingers. One method that came to mind(which wouldn't work here) is how wall jumping works in something like King of Thieves where you just tap to wall jump. This relies on automatic movement, so it wouldn't be usable in a game like Lollipop Ninja.

What went poorly:

  • level design
  • music
  • mechanics

The level design was obviously the biggest flaw here. Even though all the levels were linear, people would accidentally backtrack by dropping down to places they've been. It seems that I overestimated people's ability to tell where they are in a level. If you only went to places you've never been, there's only one spot in the game where there's a split path. Although if you look at it for a bit you can tell where you're supposed to go. @Aurel300 said that having to move so much makes it so you panic and can't pay attention to where you're going. I think there are some more subtle tricks I could use to show the player where to go though. One trick I plan on using in the update I'm working on is camera movement. For example: using the camera to show where you're heading.

The music was kind of a failure because I was too tired to figure anything out for it. I was working on it at like 4AM because I was running out of time, so I came up with some sort of drum track that gets played really quietly. I'm not sure what type of music would even make sense for a game like this. There's stealth and ninjas, but it also has a lighter mood because of the lollipops and the art style.

The final issue was with how the vision worked. The vision lines were slightly off(going from a bit up and to the left of the eyes of the people). Those still worked fine for the most part. The real issue was that you couldn't really tell where people were staring at you from. I assumed that since you could just go invisible and then hide in a smoke bomb that it wouldn't be a problem, but a lot of people would panic and not think to press X. This was something I fixed in the update I'm working on with vision lines.

Overall the game did pretty well. Even with its flaws, the people outside of the Alakajam thought it was very good(especially in the Pygame community). It maintains a 4.2 to a 4.6 out of 5 rating on Gamejolt and has been downloaded almost 1,800 times(this is after a couple weeks).

Try Lollipop Ninja Here

See ya'll next AKJ/LD!

Post-jam "thank you". 2

Oat • 6 years ago on 2nd Alakajam! entry  Room Swap

Wow.

This jam sure was fun! I'm happy with how my game
turned out (for once), and I'm looking forward to expanding
on it in the future.

Anyway, thanks to everyone who played Room Swap, and congrats
to, well… everyone! Making a game is an accomplishment in and of
itself, I think. Looking forward to participating in future jams!

Thanks again!

Pronunciation... 4

TimBeaudet • 6 years ago on 2nd Alakajam! entry  Dark Archer

A lak a jam or Al a ka jam?

Last Chance for Ratings 0

sebastianscaini • 6 years ago on 2nd Alakajam! entry  You Can't See Everything at Once

If you haven't rated our game yet, give it a shot!

Drop a comment on this post or on our game and I'll return the favor and rate yours too!

Good luck!

https://alakajam.com/2nd-alakajam/144/you-cant-see-everything-at-once/