Haven't done a game jam in years… Going to see if I can complete and compete for this one…
I'll be going solo, and most likely using PICO-8 for my dev environment.
Good luck everyone!
Hello!
This is my first Alakajam I'm participating in. I've participated a few years ago in the LD jam with my fist game i ever made (it was awful).
For this jam, I'm using:
Hopefully I'll manage to finish the game, considering i've got exams almost every day next week.
Greetings!
Myself and @legthief will be joining in this one. It's been a few years since my last jam and this is our first Alakajam… should be a laugh!
We'll be keeping it nice and simple, using:
And if anyone has any suggestions for a solid procedural music generator then we'd be eternally grateful :)
Best of luck to everyone!
I have tried to enter a number of game jams but I am yet to complete one to my satisfaction. My main problem is scope, because I am mostly a 3d artist and I try to make a fully 3d game each time. I have peen practicing with some simpler 3d styles and hopefully this time around I can make something worthwhile within the time limit.
I use Blender and Maya LT for 3d modelling, Substance Painter and Photoshop for texturing and Unity for the game engine.
Attention model sculptors and pixel miners! @dollarone, @kyle3wynn and I are teaming up for the jam but we're still looking for someone who can make it look beautiful!
Let us know in IRC or on crowdforge if you're interested :)
EDIT: Welcome aboard, @James_Deans_Jeans! :)
I am still learning how to use Unity, so Unity will be my engine
And I'll be using Gimp for image manipulation.
Currently, I am trying to mimic tutorials,
Hopefully, I'll be able to create a playable game during the jam.
Wow! So happy I found this. I previously joined Ludum Dare and was so happy with the experience, I can't wait for the next one. Thankfully, I found Alakajam!
So here's my toolbox:
My rule number 1 is keep is small and simple! A straightforward but extremely hard to follow rule. Hopefully, I'll be able to finish a complete game!
Hi! My name's Gabe! I'm really exited to particiate in this jam for the first time. A friend of mine has done the alakajam since the start and recommended I do it to, so here I am.
I haven't decied what engine I'm using yet, it depends on the game I decide to make. But I usually use Paint.NET (went back to it from GIMP) for graphics, and SFXr for sounds.
I might stream the process (depending on how busy I am outside of the jam). I only have one monitor so I'm not sure how to set it up comfortably, but I'll figure something out!
Anyways, happy to meet yall!
New GameEnjin that i only tried once (Check);
New Programming Language i start 2 days ago (Check);
New Confusing IDE sure (Check);
New Dimension from 2d to 3d… Why not at this point… (Check);
New Jam… Actually first one i tried (Check);
No Team Well that not New…;
Some time you juste need to be a little creasy to be creative and my mind sure can run Crisis you see XD
Hey folks, another ludumdare refugee here.
This is my first alakajam, here's what I'll be using:
I'll be using the web port of my engine, which compiles to js/webgl via emscripten. I don't have time to sort out webgl 1 support so I'll be stuck with webgl 2 for the jam. I mean technically webgl 1 support is there, but it relies on a lot of extensions that not every implementation has (looking at you, safari >_>)
(oh and if the "no ui" theme wins I'll commit seppuku!)