WoooHoooo! Thanks to @DaFluffyPotato for suggesting such an awesome theme!
I'm done brainstorming with this cool idea. Its very special and inspired by one of my favourite PC games! Also done with a one-page game design document. Its 12:30 AM here. I'll probably work for one more hour (just the concept and stuff) and then sleep till 7:30 AM. If you want help with your game design document, take this template! Short and to the point. (I'm using google docs by the way for the document)
Mantra: 1 line sentence refering to the UX to always remember throught development (ex: Epic robot battles with multiple story paths)
Summary; A short brief
Features: List of mechanics and unique characteristics
Target Platform: Where do I intend to publish my game
Target Audience; Profiles of who's going to play my game
Game: Layout of every detail of the game (this usually branch on more points specific to that game, like story, power ups, multiplayer, etc)
Interface: This includes player controls and how's the input (mouse, keyboard, controller)
Artstyle: Mostly reference to the art people of your vision
Music/Sound: What kind of music/sound you want and how is going to play
Development Plan: A very crude layout of the needed task to develop the game with a time estimate
Extracted from http://gdu.io/topic/game-design-documents. All credits to josehzz!
I'll be using Game Maker Studio 2 and see how things go.
Am I supposed to say what I'll be using?
Okay then.
Yeah, I know I shouldn't be doing this at the last hour, but I'm gonna use ENIGMA instead of pygame because I just have a little more experience with it. That's it. My headphones are charging. They want to say hi to all of you.
i'll be using gamemaker studio and whatever tools i deem necessary for what i'm making. it depends.
We'll be using the following:
We may also mess around with using tiled for making levels.
We'll be using:
Unity,
Photoshop,
Maya,
Visual Studios
FMOD
Illustrator
Can't wait for the Jam.
I have my sights on Alakajam 3, but I have no idea how much time and energy I'll actually have. Saturday will be a day of helping someone move to a new place, or start the process - not entirely sure. That means Sunday I'll probably be tired. Among all that I'm in the midst of my second ever Indie Game; Rally of Rockets
I will likely enter the unranked division so I can continue to put efforts into my indie project, while still being able to do and show something for the jam. I think that is a great think from Alakajam and hope many people can benefit from working on longer term projects- Bite sized weekend jam projects are lots of fun; but when you have 15-20 such projects - it can be time to focus deeper.
I'll be using C++, TurtleBrains and random whatevers and streaming on twitch.tv/timbeaudet for any of the developments I perform through the weekend.
I will be streaming on and off here on twitch: https://www.twitch.tv/tiger_j follow me for notifications.