i'll be using gamemaker studio and whatever tools i deem necessary for what i'm making. it depends.
We'll be using the following:
We may also mess around with using tiled for making levels.
We'll be using:
Unity,
Photoshop,
Maya,
Visual Studios
FMOD
Illustrator
Can't wait for the Jam.
I have my sights on Alakajam 3, but I have no idea how much time and energy I'll actually have. Saturday will be a day of helping someone move to a new place, or start the process - not entirely sure. That means Sunday I'll probably be tired. Among all that I'm in the midst of my second ever Indie Game; Rally of Rockets
I will likely enter the unranked division so I can continue to put efforts into my indie project, while still being able to do and show something for the jam. I think that is a great think from Alakajam and hope many people can benefit from working on longer term projects- Bite sized weekend jam projects are lots of fun; but when you have 15-20 such projects - it can be time to focus deeper.
I'll be using C++, TurtleBrains and random whatevers and streaming on twitch.tv/timbeaudet for any of the developments I perform through the weekend.
I will be streaming on and off here on twitch: https://www.twitch.tv/tiger_j follow me for notifications.
I wrote a little thing for a local game news site about the jam. Check it out!
I just found out about Alakajam and I like it! I'm still trying to figure stuff out but I'll try to make a game using Unity, Blender and Adobe Photoshop. I'll also stream most of the Jam on my Twitch channel.
Were In! We'll be using :
Game Engine: Unity
IDE: VisualStudio
Audio: Bosca Ceoil & Audacity
Art & Models: Photoshop,Ilustrator, & Kenney Asset Forge
Wish you all the best luck, see you a the end!
P.S. Is Kenney Asset Forge allowed anyways? We don't have a 3D artist so we kinda have to use it :(
I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!
Things my isometric engine now has (especially coded for this jam!):
Things I didn't get around to finishing:
I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.
I can't wait to show it off in the jam!
I have finally taken the time to redo my entry for the 2nd Alakajam!
"Transcribe" is a little puzzle game where you interact with the environment to find the hidden truth.
The post jam version has much improved graphics, more levels, a better level progression, and some new mechanics.
Check out the new version at https://silviacavadas.itch.io/transcribe !
And thank once again to the community for all the useful feedback they gave which informed this new version so much.