Ivana, Igor, and the Dragon v2 features a few improvements, including:
Thanks again to everyone who played and provided feedback during the jam.
After we submitted 666 Coins to the 7dfps we continued to work on it - on things like little rats roaming the dungeon, a lot of additional and beautified map sections, improved level generation, hiding under tables (yes, there's furniture now!) …
And for the Tournament we created a special mode where players have to hunt statues. We'd like to invite everyone to play the improved 666 Coins Tournament Version, and welcome any feedback!
So since our game Path of the Shaman is going to be one of the tournament games we thought it could use some tweaks. Here's a list of fixes that the Post Jam Fix (WebGL) has:
Happy shrooming!
Just submitted my first alakajam entry a day ago.
It was fun, but stressful at the same time. I basically wrote the game's framework in vanilla javascript during development (except for the audio which was handled with Howler.js). I really tried to follow the OOP pattern, but ended up with a bloated file and a messy code. Here's the spaghetti source code for anyone who's interested to tinker it. Also, the game is not balanced. The first wave is difficult, but past that everything is basically a cake walk. I'll make some updates after the event.
Still, this was an amazing experience. I'm looking forward for the next alakajams.
Good luck everyone!
It's the day after the jam..
We're quite proud of Truffle Kerfuffle!, but we did have bigger plans. Time was against us and we didn't have much left to balance things. Our original goal was to have multiple foxes patrolling the map, and you would need to head back to your little Piggy Shack to deposit the truffles you'd found. When a fox would attack you, it would steal a bunch of truffles and you would need to go to it's den to recover them. We also toyed with the idea of having a slowing mechanic, the more truffles you carried, the slower you'd be able to move.
There's a few glitches, but hopefully no game-breaking bugs!
Happy forraging 🍄
There is so much left to do. This is supposed to be some dame standing near a fire:
…and we've finished our first Alakajam with the wonderfully weird Fido Loves Fungi. Can't wait to play all your games, goodluck with the final push!
I've just got the audio left to do! I'm really happy with how the visuals turned out.
First update
Can't show anything because I can't use hyperlinks yet. 1 day left, already tired, but not giving up yet.
Spoilers (if you don't want to know what my game is about (yet), don't read) : It's a Plants vs. Zombies type of game, but instead
you use mushrooms/fungi to fight against insects that are fungivore (snails, termites, beetles, and slugs) ! :D
I was completely paralyzed yesterday — was hoping to put a dent into it, but I never got started. This morning I looked into using Twine but decided on my own framework, REPLICA 1.3. I have some of the basics in place:
Regardless, Twine looks very good — I may use it next time. For now, I stick with what’s familiar to me.