Hey everyone, I'm back for the first jam of 2019!
This one started while I was at work, so I lost a few hours at the beginning. But this time, I have internet in my apartment, so I won't need to rush back and forth to the nearest starbucks like I had to do last time.
I'll be working in a team of me using Twine and my friend providing the art!
I did some brainstorming last night and I have the general idea of what I want to do. You play as a shopkeeper and sell spells! You need to pick the appropriate spell ingredients, an action to perform the spell, and an incantation to say. Hopefully, as long as I have enough time to write all that.
Good luck everyone and have fun!
So, which classic puzzle did I use as inspiration this time? Take a gander and a guess.
A line in the wrong position and wrong angle stays white and disappears.
A line in the wrong position but correct angle becomes yellow and disappears.
A line in the correct position and correct angle becomes red and stays.
Try to find all of the red lines.
In other words… It is 2D Mastermind!
Just a few more things to do before audio. I'll concentrate on that this time as I got a taste for voice acting in the last Global Game Jam.
As my first puzzlescript game ever, there's been a bit of a learning curve, but things are going well. The gif exporter is busted for some reason, which is a real shame because all the cross-interactions between elements are fun to watch, but here's a screenshot of some of the spells interacting with each other:
I also got some better portrait artwork and a custom font done for the dialog scenes. It's time to sleep now, but I'll be spending all of tomorrow making puzzle levels!
I've found my idea! Mage vs elemental demons!
It's gonna be a 2D shooter where player are attacked by monsters of different elemental types, and the player must change magic types to defeat them! Got the mechanics working and some silly monster designs in mind! Hopefully I'll have time to submit!!
The combat uses a mouse based system where you quickly draw patterns to attack. The most simple of which is called "Wind Slash". It's just a simple line down and to the left.
I'll probably be streaming more dev around 11AM EST (16:00 UTC) tomorrow. Drop by if you can! :D