Traverse a mountain on a quest for the source of a river
This is Jimmy:
Jimmy is on a quest to find the source of the Sycamore River, help him navigate dangerous obstacles and perilous pitfalls as fast as possible!
@Toasty thanks for the feedback! I have fixed the bug and uploaded a new build of the game. Thanks for playing!
Love it. Nice work! 🙌
I'd change that grey background colour tho.
This was a great entry! Kinda hard, though. The controls were tricky for me to grasp - it took me almost a full playthrough to figure out how to climb nimbly and effectively. Once I understood the mechanics navigating around the mountains was really enjoyable and I was able to finish my second playthrough in 3 minutes.
I have a few nitpicks, though.
I noticed the game started running slower and slower after the first level with the shooting enemy. Eventually it was almost like a permanent bullet time effect with the game playing around 25% of the normal speed. Maybe the projectiles are never getting destoyed? Or the player death particles? I died a lot in that level before figuring out what to do and where to go.
In the second level and the final level there were some spikes positioned so that the dark grey in the background and the spikes would overlap which made spotting the spikes very hard. I died like three times in the last level before noticing there's spikes in there. Also, the hitbox for the spikes could be a bit more forgiving.
I would also suggest resetting the enemy projectiles when the player respawns. Quite frequently I would spawn right into a projectile and get blown to pieces.
I agree with a lot that has been said before, but would add that the screen shake was a bit much for me. At times it reminded me a bit of those meme games that are shaking everything and having thousands of flashing things on the screen :D
The rotating of the player character was quite fun and I think a level that really uses that cool walljump to the fullest would have been nice.
Solid entry! :)
For me the difficulty ramped up a little too quickly. I found it hard to understand the wall jump mechanic - it felt very random to me. Also not being able to see forward much was a little annoying as some of the time you have to die to figure out which way to go. Still, the game has a lot of going for it. When succesful the wall jumping feels very responsive and the background birdsong ambience gives the game a chill mountainy vibe.
Some neat platformer level design and the particles and screenshake made it feel quite juicy.
Sadly the physics and collisions felt very janky.
The sounds were very atmospheric and nice, and the pixel art was mostly very nice, with a few rough edges (things like very large, very square platforms stood out a bit)
I'd love to see some more work put into making the core mechanics (the general platforming and walljump mechanics) feel intuitive and fair, and I'd probably prioritise that over making it very juicy and full of particles.
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A really beautiful game, with great platformer feel and decent amount of difficulty. Also made with PyGame! <3
I found what I think is a bug: on the level where you start falling, I was able to fall what seems like forever, and never died. This meant I was never given the opportunity to restart that level, and had to restart the game.