Posts

4 hours in... 1

DaFluffyPotato • 4 years ago on 11th Alakajam! 

Fancy lighting. Yay.

I'm late, but I'm in 0

Kerri • 4 years ago on 11th Alakajam! 

Ancient Ruins wasn't what I was hoping for, but after spending the evening helping my sister clean out her bedroom it suddenly feels appropriate. I knew I was going to be up late today so it's time to start brainstorming ideas and seeing what I can come up with.

The theme is ANCIENT RUINS 0

Wan • 4 years ago on 11th Alakajam! 

With the theme now revealed, the 11th Alakajam! has started! Good luck to all!

Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still watch the replay on her Twitch channel. If you like The Elder Scrolls, you will also enjoy Danae's regular streams, where she usually goes exploring the huge world of Morrowind.

Submission times

The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):

  • Ranked: February 28th 7:00pm UTC, which means you have 48 hours (+1 hour for late entries to create their page).
  • Unranked: March 1st 10:00pm UTC, which means you have a bit more than 72 hours

Cool things to do during the jam

  • Stream your development process. Join the event as a streamer from your dashboard to let everyone know about it, and possibly get featured on the front page during the week-end! This will also have the side effect to let you enter the streamer competition.
  • Write a blog post: Share your thoughts on the theme, post your progress, images of food or gifs of cute animals. You can also free to use posts for advertising live jam streams.
  • Come relax on the Discord server, tweet about #alakajam and/or follow the alakajam Twitter account.
  • Initialize your game page early!

Everyone have a nice week-end, and see you on the other side ;)

We're in! Tatakae!! 0

Hekkusu • 4 years ago on 11th Alakajam! 

I honestly have no idea how many jams we've been in at this point but here we are for another one!

Our group for this one: @Louise7 @Annika @shooliagods and I

We'll be using GameMaker 2 as our engine and photoshop/krita for our graphics. This time we'll remember to add the sound effects too ( ˙꒳˙ )

Best of luck to you all, see you on sunday!!

I am in 5

yozy • 4 years ago on 11th Alakajam! entry  Ruintris

Hey, I am Jozef and this will be my second time participating here. First one was Raycasting Kajam and it was a lot of fun.

Since I am still very green in all game-related stuff, I will be using Love2D and writing everything in Lua (in vim). In my last project I've managed to make my program segfault and never really find out why, so this time around I'll try to avoid that.

I feel that no matter the theme, I will probably end up making something using mostly geometric graphics. One thing I wanted to try was to make music using one of those simplified-music-production mobile apps, so we'll see where that goes.

Video of rc-test 0

ratrogue • 4 years ago on 9th Kajam entry  rc-test

Here's a short video I made for a post mortem blog post:

The Ray Casting Kajam has finished! 0

toasty • 4 years ago on 9th Kajam 

Congratulations to everybody who participated! It looks like we have a lot of intriguing entries, so well done everybody :)

Even if you didn't manage to create a full game, you should be proud - this is a particularly technical challenge, after all.

This means there are games to play!

Even if you didn't enter, I suggest you take some time to play the games these excellent folk have made! As always, if you can, please provide them with some of that lovely, juicy feedback. A bit of encouragement wouldn't go amiss either :)

There's still time, sort of

If you haven't yet finished your game, don't panic! This is a casual jam, so entries will be left open for a few days yet. Do try to get it done soon, though: the longer you leave it, the less chance people have to play your game!

What's next then?

We have a bunch of exciting stuff coming up.

11th Alakajam! 26-28th February

The biggest event of 2021 so far: theme voting for the 11th Alakajam! will start in early February, with the actual jam taking place on the weekend 26-28 February. Don't miss it!

Alakajam hackathon, 1st & 8th February

An informal hackathon with @wan, @toasty and others will take place over at Github on the 1st and 8th of February, in the evening Central European Time. If you're interested in fixing bugs, polishing pages or just hacking on your favourite niche magical game jam site, ask in the Alakajam discord or on IRC.

Postcards from level 1 2

voxel • 4 years ago on 9th Kajam entry  RAYKA


Checking out the prison cells


Meeting a doggo in a tunnel


Might have made a mess here


Meeting the staff and students in the re-education centre


A very blocky train at the yard

A Small Question About The Jam 3

DevHedronYT • 4 years ago on 9th Kajam 

Can I use pre-written code? Like code from other projects?

Working renderer and movement 5

Wan • 4 years ago on 9th Kajam entry  Ancient Digipts

My first attempt at a raycaster is made in Rust and finally getting some progress. I'm basically following the Lodev tutorial while making the code a bit more object-oriented.

The first fancy thing I've done is making the game map load from a PNG file, with each pixel matching with a tile. Even the color palette is dynamically loaded (from another PNG holding a single row of pixels), and can be easily changed. Indexes in the palette hold the semantics of each tile:

  • Index 0 is a floor
  • Index Len - 1 is the player spawn
  • Index Len - 2 is the initial tile the player is looking at
  • Other indexes are walls of various colors