Yo, my name is Sayuki and I'm acting here as a concept artist! I started making games recently, please don't judge strictly.
Today l'm with Ruslan finished making a game for the current jam. For the first time it was difficult, but no less interesting.Thx to him for the opportunity to try his hand at this<3 I hope to continue to improve my skills in the field of concept games..
I hope this helps you.
With the theme now revealed, the 13th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still find it on her Twitch channel.
Have a nice week-end all of you, and see you on the other side!
My second Alakajam.
Tools:
REPLICA Framework
JavaScript with jQuery
Krita + pencil and paper
BeepBox, jsfxr
Good luck everyone!
Hi guys!
Just wanna share some tools for Unity created by me (hope this is allowed), and which I use in almost each game jam (where pre-made assets are allowed). They can speed-up development process, as they contains some ready for use common components & scripts.
All assets contains readme in their repo.
Asset (+ link) | Description |
---|---|
Unity Template Project | Rich set of common components to start you new project. Contains both pre-made basic folder structure (for scripts, prefabs, materials etc and game components like movement, health, UI, game management |
Profit | Scripts extensions in categories: coroutines, collections, math, components, etc |
All assets are being getting better from time to time.
It is with great sadness that I announce that Feedback Fortnight has come to a close. If you haven't played the submitted games yet, even though it's over you can still play the games and give feedback on them.
However, even though FF is closing, the next Alakajam will be starting soon! I even hear rumors that the theme submissions have already started! Make some impressive games for us to rate! And if you aren't finished in a weekend, finish by the next Feedback Fortnight so we can tell you how awesome your game is!
If your game wasn't ready for this Feedback Fortnight, do not despair, Feedback Fortnight will come back soon! Develop and improve your game so that when it does, we will have something to play and tell you what we think about it! See you next time!
It's time to give each other's games a try! If you haven't already, find your most awesome game in progress, your work that you'd like to see be a famous game someday, but perhaps it's still a diamond in the rough, and brace yourself for all the, um, nicest possibly said things people will say about it!
Then, go play everyone else's game! Tell them what you thought about it!
Sometimes it's hard to give useful feedback. Sometimes, all you can come up with is, "this isn't fun". But try to tell more. Is it the graphics? Is it the controls? Does the purpose of the game feel futile, or not important enough?
Sometimes, it feels hard to give useful feedback without inadverdantly hurting the person recieving the feedback. We are all going on a limb posting our games here, saying "try this and tell me what you think". Please refrain from simple comments like "this sucks". There isn't much there to be able to improve our game from.
Sometimes game authors take the feedback and immediately implement it, before Feedback Fortnight is finished! Watch the comments of games you've already played, perhaps the author has already implemented your feedback!
Although those small thoughts aren't the entirety of things I could say about giving feedback, in the interest of keeping the post small, I'll stop here. If I haven't said something you think is important, please leave a comment here! In the meantime, go here and try out all the games!
We know you are working on some game! And we know you need some feedback on it! Is it fun, where are the hidden bugs, did I make the sprites the right color, so many questions, how do we get answers? By playing each others games, and giving feedback!
Due to hectic schedules at the AKJ staff, things are off to a slow start, but the event is about to begin! Submit your game here by August 20 (no penalty if you are late, except less time for others give you feedback), then play everyone else's game, and tell us your opinions!
A post-jam version of The Witch, the Moon, and Alice is now available here.
This version features more puzzles, new areas, new creatures, music, and a background story.
Thanks go to everyone who provided feedback.
Music credits:
Brian Cavanaugh (cave music, victory music)
memory-shores-master
profound-mystery-master
back-to-the-mountain-master
dystopia-master
nubia-master