
Sadly all adventures eventually end. But congratulations to the winners, and to everyone who participated. We were lucky to have such a diverse array of games, and I want to say thanks to everybody who submitted something.
Missed your chance to play a game? You can find them here.
It's time for another Feedback Fortnight! It now starts tomorrow at 20:00 UTC. So take a quick breather then hurry back for some delicious feedback (and also games to play!).
In the end we got a nice handful of games, so let's show our appreciation and play them!
Well done to everyone involved—making an adventure game is no small feat—and to @AaronBacon in particular.
Entries are still open (this is a Kajam, after all), so if you've been working hard on something and want to show it, there's still a little time left. We only have until Friday to vote, though, so don't take too long! :)

So it turns out making an adventure game is hard.
Perhaps we were asking a lot, sandwiching an adventure game jam into such a small amount of time. So we've extended the entries period! Yep, that's right, there's a little bit more time to squeeze out some more adventures!
Let's also have a round of applause for @AaronBacon, who did manage to finish a game in the time limit!
I've been meaning to post for about two weeks. I came up with my idea two weeks into this jam. I have worked on this more than I thought, but I couldn't finish in time. I'll keep working and hope to get a version out in a couple of days. It's not the game I set out to make, but at least one big feature was just too much. Still, I'm really glad with my progress and I like my idea a lot.
Here's a work in progress screenshot. UI needs a lot of work still.
Hope to see many entries in the coming days!


An all new and expanded version of our team's 2nd Alakajam entry You Can't See Everything at Once featuring double the levels, a new original soundtrack and sounds, online leaderboards, and dozens of quality of life changes.
You Can't See Everything at Once + is a speedrunning focused hardcore platformer where you have to choose between seeing yourself and the level. Try to beat the game as fast as you can and compare your score to the rest of the world!



(English)
I wonder in wich troubles I've get into for this Adventure Kajam.
I decided to start from scratch, and therefore to do everything myself.
Scenario, obviously, graphics, that goes without saying, puzzles (if I have the time), …
… and game engine. And there, frankly, great harm took me!
There are so many engines already designed, ready for use, well made.
But no, did I have to want to do mine.
So I've been wiping out a lot of miscellaneous bugs since I started.
But, little by little, the engine took interesting turns.
Starting from the simple movement of the character, I am interested in the possibilities of interactions.
Still, it risks to be too short to get a game on time.
But I do not admit defeated so far: so I launched into sypnosis:
Someone has stolen the King's crown!
A thief with long teeth, but who did not have time to flee the palace.
The King therefore appealed to the greatest liar in the kingdom,
to go back to the root of the theft: you!
I started the various graphic ideas.
If we can be original, we might as well let go completely.
So, the hero will be a liar, in a world populated by teeth.
Not sure that it leads to an incredible thing, but I will continue until the end.
(Français)
Je me demande dans quoi j'ai pu me lancer pour cette Adventure Kajam.
J'ai décidé dès le départ de partir de rien, et donc de tout faire moi-même.
Scénario, évidemment, graphisme, cela va de soi, énigmes (si j'ai le temps), …
… et moteur de jeu. Et là, franchement, grand mal m'a pris !
Il existe tant de moteurs déjà conçus, prêts à l'emploi, bien réalisés.
Mais non, fallait-il que je veuille faire le mien.
J'essuie donc de nombreux bugs divers depuis que j'ai commencé.
Mais, peu à peu, le moteur a pris des tournures intéressantes.
Parti du simple déplacement du personnage, j'en suis aux possibilités d'interactions.
Reste que cela risque fort être trop juste pour proposer un jeu d'aventure dans les délais.
Mais je ne m'avoue pas vaincu pour autant : je me suis dans lancé dans un sypnosis :
Quelqu'un a volé la couronne du Roi !
Un voleur qui a les dents longues, mais qui n'a pas eu le temps de fuir le palais.
Le Roi a donc fait appel au plus grand menteur du royaume,
pour remonter à la racine du larcin : vous !
J'ai commencé les idées graphiques diverses.
Si on peut faire original, autant se lâcher complètement.
Du coup, le héros sera un menteur, dans un monde peuplé de dents.
Pas sûr que ça "débouche" sur un truc incroyable, mais je continuerai jusqu'au bout.
A:\> ADVKAJAM.EXE
Get inspired for the upcoming Adventure Kajam with the animated keynote created by @Aurel300!
The 10th Kajam is upon us, folks!
This time we're focusing on building an adventure game.
A typical adventure game might include elements like:
Your challenge is to make a game involving some of these elements, or any others you think are common to the genre.
Or just make something cool and show us! Whatever you do, the real goal is to have fun and be nice. 😎
When I was your age, we played these things called adventure games…
Beginning as far back as the 1970s (😱), these games originated as text-based experiences such as Colossal Cave Adventure. During the 1980s and '90s, the genre embraced graphics and brought us memorable classics such as Siera's King's Quest series and The Secret of Monkey Island. Influential 3D titles include Myst and Grim Fandango. More recently, the genre supposedly declined, but has also seen some real success with games like Telltale's The Walking Dead and Don't Escape, as well as the prolific output of Wadjet Eye.
@Tijn very helpfully composed a list of tools that might be useful. If you have any others, suggest them below and I'll keep this list updated.
Twine - probably the most well-known tool for creating interactive fiction
https://twinery.org/
Adventuron - web-based adventure game system, inspired by classic games, but easy to learn by beginners
https://adventuron.io/
Ink & Inky - language & editor by Inkle Studios, powering such games as 80 Days
https://www.inklestudios.com/ink/
Inklewriter - easy-to-use online tool to write basic interactive stories, also by Inkle Studio
https://www.inklewriter.com/
Adventure Game Studio - point & click adventure game creation system for Windows, used by many successful indie titles such as Gemini Rue, Heroine's Quest and the Blackwell series
https://www.adventuregamestudio.co.uk/
GB Studio - a simple tool to make Game Boy games
https://www.gbstudio.dev/
SCUMM-8 - SCUMM-like engine demake, created in PICO-8. Great for creating tiny adventure games
https://github.com/Liquidream/scumm-8
SCI Companion - editor for creating SCI games, the engine used by Sierra
http://scicompanion.com/
Story Teller - a brand new text adventure engine for DOS
https://thelobdegg.itch.io/story-teller
Dolores - an experimental new engine by Ron Gilbert (creator of Monkey Island, but also the SCUMM-engine)
https://github.com/grumpygamer/DeloresDev
ohtge - An engine made by our very own @wan to make fake terminal games in the browser, with an easy BASIC-inspired API
https://github.com/mkalam-alami/ohtge
Simple Game Interpreter - an adventure game interpreter built in Cython. Released for beta testing only recently
https://kyamix.itch.io/sgi
Hey, don't forget to rate games. That's a big part of the jam after all! There are some really cool games 🤯
Yo, my name is Sayuki and I'm acting here as a concept artist! I started making games recently, please don't judge strictly.
Today l'm with Ruslan finished making a game for the current jam. For the first time it was difficult, but no less interesting.Thx to him for the opportunity to try his hand at this<3 I hope to continue to improve my skills in the field of concept games..