With the 15th Alakajam over, we move on to our next event, the Feedback Fortnight! Do you have something you want to show people? Did you not finish in time for alakajam but still want people to see? Do you have project that you've been working on for years? Do you just have some screenshots you want feedback on? If you want some feedback, this is your event!
How does it work? Post your project. Then, look at other projects, and evaluate them. Look at the descriptions and see if there is something in particular they want feedback on. Remember there is someone who is reading this, so don't just say mean things. Write up your constructive criticism, and we will share our ideas and thoughts to help each other make better games!
Feedback Fortnight 2022 starts soon so get your project ready to share with others! Chase that game breaking bug away, write up enough documentation so someone else will understand how to play package it up, it doesn't have to be perfect, just enough to show others! The event officially starts July 15, but we will open submissions soon! We can't wait to see your projects!
It's official: the results for the 15th Alakajam! are finally out! You can find the results below.
Big congratulations to all the winners!
We hope you had fun during this game jam as well as during the review phase! This summer event was a bit peculiar as our smallest Alakajam yet, which I hope wasn't too disappointing in terms of competition. Hopefully you still got a satisfying amount of feedback too!
For this jam I made (kind of) a sequel to Batterycorp, my Ludum Dare 39 game.

Glad to have finished a jam game after being unable to finish or unable to participate for the last couple of times.
The process of 48 hours was really fun in general. I was really panic when trying to draw my very first pixel art game, it is quite challenging but I did overcome that. Also, I learn how to make music and hopefully it is suitable with gameplay.
Enjoy the building process and playing games.
Quite happy I finished, because I don't normally take part in 48h game jams (if you're curious to know why, see my entry).
Good luck to everyone still struggling with their games! <3
This was the very first Game Jam I have ever partecipated in, and I was able to finish the game. Indeed, there are a lot of things that could be improved with more time, but I'm satisfied (here the entry).
This is the second game I have ever made, and I completely underestimated the time required to draw and animate the sprites, I spent all saturday on graphics while in my original plan they should have been ready in 3 hours of work (ah, what a fool XD)
It was really exahusting, and today I had to rush to get everything completed.
I had the great idea of streaming on twitch the whole process of making the game, which took me a lot of energies. I really learned a lot of things, and now I am really curious to see how other partecipants interpreted the theme and what they managed to do.
Good luck to everyone who partecipated, I look forward to play your games!
This was my first game jam. I went way too ambitious. I tried to do too much new stuff and I just got bogged down. I learned a ton and had fun, but it's clear to me at this point I'm not going to finish. I can't wait to try again on the next one!
Good luck everyone!
This is the first game jam I have every join and it is also a chance for me to learn how to draw pixel art. I am really excited about this theme and decided to make simple platformer game.
I feel this theme is really challenging, but it would be very fun to see the original ideas of the partecipants. I really look forward to play all the games :D
Good luck to everyone!
Tools:
REPLICA Framework 1.5
Krita + pen, pencil and paper
BeepBox
jsfxr
The theme — I’m not sure what to do with it, but it has potential. I’ll think of something.
Удачи!