Posts

Final hours for the ranked jam, submission hour 0

Wan • 7 years ago on 1st Alakajam! 

As the deadline approaches fast (too fast…?), here's some details about submitting your games:

  • As you already know, you have until 7pm UTC to finish coding & playtesting your entries. After that point, stop adding features to your game!
  • After 7pm, you will still be able to submit your entry thanks to the submission hour! Until 8pm UTC, you will be able to package, upload and submit your entry. Still, make sure to submit as early as possible, even if the game is not uploaded yet, because after 8pm, the Solo & Team divisions will be locked. Also, I can't promise we won't have traffic issues ;)

To create your entry, browse to the "Games" section of the event, and look for the "Create entry" button.

Game voting will open right after the submission hour. Meanwhile, Unranked jammers can keep jamming until tomorrow evening, where they'll still be able to submit entries.

Good luck with the crunch time!

I'm at home 0

chaos • 7 years ago on 1st Alakajam! 

i have 4 hours to finish the game, i missing a lot of stuff. have to be fast

TOO MUCH 0

TestyRabbit • 7 years ago on 1st Alakajam! 

So, after getting a total of 6 hours of sleep this weekend, I have determined I was too ambitious with my project to finish for the ranked submission. That's okay though! I'm having a blast staying up all night working a game. Good luck to everyone else who still has a chance to submit on time!

Just posted. 0

KorbohneD • 7 years ago on 1st Alakajam! entry  McAlchemy

First jam done.
Could used more polishing and better stuff and all, but I don't think I am going to be anymore productive today.
Was a good experience and one that I will definitely repeat!

Good luck to you all,
KorbohneD

Design \o/ 1

Rakart • 7 years ago on 1st Alakajam! 

Design is (almost) done, time for integration and then onto levels. If I have enough time (rofl) I'll add some animations.

Codename: "Space Robot Alchemy" - Work in progress 0

Thrainsa • 7 years ago on 1st Alakajam! entry  Philosopher's Strike

Updates
Despeat the fact that we start the jam late, I'm really pleased of what we achieved so far.
The basics system seems good, but we still need lots of polishing and difficulty adjustment.

I still have lots to do since @wan is polishing the website and @ihnaut could not be here today.
It's time for lunch before the last sprint!

Making progress - but I need more content... 0

Somnium • 7 years ago on 1st Alakajam! 

Now - I Must Construct
Additional Puzzles! But!
Only few hours left.

Pretty Much Done! 3

DaFluffyPotato • 7 years ago on 1st Alakajam! 

I've done almost everything I planned on doing for this game. Just a bit of polishing left to do tomorrow! :D

Tell me what you think! I'm always looking for some good advice.

One True Love: The Alchemy Between Us 4

Otixa • 7 years ago on 1st Alakajam! 

Devlog: Everyone else is asleep, I'm tweaking the main menu.
More coffee required.

Progress of late at night 3

yumaikas • 7 years ago on 1st Alakajam! 

So, after a lot of time spent on art in Pyxel Edit, and cribbing a starfield effect from a previous Ludum Dare game, I finally have something that looks kinda pretty:

TODO

  • Add in a boss charcter (it'll start out as a pallet-swap of the main turtle, if I have time/energy, I'll animate something custom for it)
  • Main Menu
  • Street Figher-esqe health bar for both you and the boss
  • Instuctions