Here is an early build of my current project Falling for Science! I've been working on this on and off for several months. The November challenge inspired me to finally upload something playable even though its not finished so this event is perfect!
The main gameplay loop is working. The obstacles are procedurally generated as you fall and the game gets both faster and more difficult. You can collect pickups to gain gold which you can use to purchase upgrades in "The Lab". Data is persistent so your high score and gold will be saved as long as you don't reinstall the game.
There are cheats enabled in the current build to allow easy testing of the upgrade system. Buttons in the lab will allow you to give yourself gold easily to buy upgrades.
Any feedback at all is very welcome. I'm just working on this project for fun so happy to take suggestions.
Although it's for the pc now I'd like to try and port it to mobile somewhere down the line because I think it would be well suited to that platform
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