After a massive space battle, it's down to the last two ships...
A great space fight has just ended, and all that's left is you…and one enemy ship. There's weapons and shield generators floating around in space - you can reel them in and install them on your ship if they get close enough! Mind you there is this one enemy ship… maybe take him down first?
The Last Duel is a card game set in space where you duel to the death. Each upgrade costs a life ("fusion core"), so you must measure up benefit vs cost. Whoever can blast away all the fusion cores in the other ship, wins the Last Duel.
Win by attacking with lasers and rockets and special weapons like the Giant Bomb and EMP. Lasers can be stopped by the shield, and rockets can be distracted by flares. There's no stopping the Giant Bomb, and the EMP will take out your shield (unless it is massively upgraded), opening up for a laser attack!
Controls: Mouse and R to restart.
I had quite a bit of fun playing this after I figured out what was going on. I like the card game element of it, and I think that makes it ripe for a multiplayer version since presumably that would be simpler than most multiplayer games. I agree with the others that some animations would help, especially in making it easier to follow what was going on. Users are dumb, remember! But I'd like to play an expanded version for sure.
Nice job for handling corner cases, I wasn't sure if this click would make me win, lose, or if the action would be blocked :)
This game has a very interesting gameplay, although it was first hidden behind an intimidating presentation. After a full game and a couple back and forth with the description notes, I eventually understood it all found the gameplay and its intricacies quite engaging.
I still lost the second game though due to I think bad luck with cards (very little offensive upgrades were drawn), then the third which I think could have been won had I changed a couple card picks. The fourth one was much better although I feel the cards were in my favor. The fifth one was the first where I started the game, and I felt it reversed the advantage quite a bit.
Overall this was a pretty fun game with interesting decisions to make. The gameplay holds up quite well, especially with the card design, making us trade between long-term advantages or immediate attack. My main two suggestions:
With a nicer presentation and more polish (mostly faster played, more visual turns) this would become a great little game. I reckon the focus was more on the gameplay side of things, and there's only so much you can do in 48 hours!
I played the updated version. NEEDS PEW PEWS. Nice, mostly straightforward gameplay. Every time I play one of your card games I seem to win too quickly. Maybe the AI is picking badly? Not extremely '1996' but definitely extremely 'FUN'. I could see myself playing this again if some effects are added
Interesting concept for a card game. I like that most of the cards are not straight damage/heal but rather upgrades that help overtime. UI was a bit hard to follow. Animations instead of text ("pew pew" animation instead of "2 lasers fire") would have helped a lot!